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v1.2.0 Keyboard icons

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@qiangqiang101 qiangqiang101 released this 02 Nov 19:54
· 8 commits to main since this release
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Keyboard icons

While you play with the keyboard, the game shows the keys instead of the controller's buttons. That covers the help bar ("Enter Select", "Esc Back"), the HUD's prompts ("Enter Garage"), the PgUp / PgDn tab pictures and the title screen's PRESS Enter TO START. Press a button on the controller and its buttons come back straight away; press a key and the keys return.

  • Your keys: the icons show the keys you've set. Change one in Pause > Settings > MODS and its icon follows.
  • Switching it off: use the new "Keyboard icons" row on the MODS page, or KeyIcons=0 in the ini's [Keyboard] section.
  • Your own pictures: create a folder FH2Mouse\KeyIcons and put a PNG in it, named like the key in the ini (Enter.png, Escape.png, PageUp.png…). It replaces the built-in picture from the next start, and can be up to four times as wide as it is high.

New keys in the menus

Every button the help bar offers now has a key:

Key Does For example
X / Y X / Y Return to garage, Stamp, Sort, Filter
Tab View Setup manager, Jump to manufacturer, Hide UI, Save
Z / C LT / RT Select / Unselect Layer
F / V Left / right stick click Advanced camera

Each one has a "Key:" row on the MODS page. They only work in the menus, so Z and C still shift down and change camera while you're driving. If you're upgrading, your ini doesn't need changing: the new actions use these keys until you set others.

Fixed

  • Clicking "RS Advanced camera" in the help bar now presses the right stick click; before, it did nothing. The help bar's d-pad entries also press the right direction now.

Installing

As before: extract the zip into your Azimuth folder, so FH2Mouse.dll ends up in fh2-mods. The key pictures are built into the DLL, so there are no extra files. The mod writes the game's copies to mediaoverride\UI\textures\data_bound\FH2MouseKeys when the game starts.