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BfMeshView v2.0.0 (2011-03-14)
BfMeshView v2.0.0 — 2011-03-14
Added
- added basic workspace file support
- added BF2 animation playback
- added texture mass-rename tool
- added option to skip error checks for sample generator
- added scale tool to UV editor
- added support for BF2 occluder files
- added overdraw visualization
- added "fix mesh" tool to zero out NaN vertex attributes
- added browse buttons to material editor
- added option to change viewport background color
- added debug console
- added BF1942 StandardMesh shader/texture loading
Fixed
- fixed BF2/BFH mesh loader crash if material had no texture maps
- fixed more alpha rendering glitches
- fixed stubborn behavior when closing BfMeshView while loading a file
- fixed bug that allowed texture paths to become duplicated
- fixed race condition that caused flicker/rendering glitches at startup
- fixed incorrect display of number of vertex attributes
- fixed potential buffer overflow bugs that could cause UI corruption
- fixed buffer overflow in BF1942 StandardMesh loader
Other changes
- slightly improved file loading performance
- BF2 skeletons are now rendered correctly
- UV editor channel dropdown now only lists channels present in mesh
- vertex attribute info now includes attribute types
- changed file association keys so that files can be properly sorted by extension in Explorer/WinZip
- when generating samples the user will now be prompted if the file already exist
- more drag and drop support for BF2 skeleton+mesh+animation combo
- slightly improved tree view structure display