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BfMeshView v2.2.0 (2012-10-04)
BfMeshView v2.2.0 — 2012-10-04
Added
- added full BF2 shader emulation
- added BF1942 StandardMesh triangle strip support (player models)
- added suffixed texture loading
- added integrated animation tools to main window
- added dummy texture when texture fails to load
- added uncompressed DDS support
- added bumpmap alpha transparency support
- added vehicle component positioning
- added 1P camera option when 1P skeleton is loaded (preview 1P animations)
- added CollisionMesh color legend
- added SkinnedMesh vertex weight tools (experimental)
- added texture bake tool (requested by Command & Conquer 2142 mod)
- added UV Editor hardware accelerated rendering
- added UV Editor texture rendering
- added possible workaround for division by zero bug on Windows 7
Fixed
- fixed selected material texture map rendering
- fixed AnimatedUV materials rendering
- fixed tangent vector clipping triangles
- fixed saving mesh when workspace is loaded
- fixed minor vertex selection bug
- fixed minor UV selection bug
- fixed crash when loading StaticMesh under certain conditions
- fixed UV editor selection after loading mesh
- fixed TGA output bug
- fixed and optimized viewport redraws while loading files
- fixed number of minor UV Editor bugs
- fixed unwieldy zoom tool in UV-Editor
- fixed BundledMesh wreck alpha shader
- fixed opening files through explorer when BfMeshView is located in a directory path with spaces
Other changes
- texture paths including drive letters/network paths no longer accepted (helps to prevent errors)