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BfMeshView v2.2.0 (2012-10-04)

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@quartztester quartztester released this 30 Sep 23:38
· 6 commits to main since this release

BfMeshView v2.2.0 — 2012-10-04

Added

  • added full BF2 shader emulation
  • added BF1942 StandardMesh triangle strip support (player models)
  • added suffixed texture loading
  • added integrated animation tools to main window
  • added dummy texture when texture fails to load
  • added uncompressed DDS support
  • added bumpmap alpha transparency support
  • added vehicle component positioning
  • added 1P camera option when 1P skeleton is loaded (preview 1P animations)
  • added CollisionMesh color legend
  • added SkinnedMesh vertex weight tools (experimental)
  • added texture bake tool (requested by Command & Conquer 2142 mod)
  • added UV Editor hardware accelerated rendering
  • added UV Editor texture rendering
  • added possible workaround for division by zero bug on Windows 7

Fixed

  • fixed selected material texture map rendering
  • fixed AnimatedUV materials rendering
  • fixed tangent vector clipping triangles
  • fixed saving mesh when workspace is loaded
  • fixed minor vertex selection bug
  • fixed minor UV selection bug
  • fixed crash when loading StaticMesh under certain conditions
  • fixed UV editor selection after loading mesh
  • fixed TGA output bug
  • fixed and optimized viewport redraws while loading files
  • fixed number of minor UV Editor bugs
  • fixed unwieldy zoom tool in UV-Editor
  • fixed BundledMesh wreck alpha shader
  • fixed opening files through explorer when BfMeshView is located in a directory path with spaces

Other changes

  • texture paths including drive letters/network paths no longer accepted (helps to prevent errors)

Original download