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Beavis and Butt-Head SNESRecomp v1.0.3

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@rac08241988 rac08241988 released this 10 Nov 04:36

Real SNES box art as the app icon.

  • The Windows setup exe and the playable exe from Generate & rebuild now use the original SNES front cover (libretro Named_Boxarts), letterboxed into a square with no stretching.
  • Multi-size icon (16, 32, 48, 64, 128, 256) is embedded in both executables. The launcher and game window use the same art at runtime.
  • Play on Windows is unchanged: unzip, pick your own Beavis and Butt-Head (USA).sfc, Generate & rebuild, Play.

SHA-256 of BeavisAndButtHead-SNESRecomp-windows-x64-v1.0.3.zip:
ceb9bcf723b9ae394eb18b933828d65bd8ae8df7e7c4185133db37c4658645d3

Beavis and Butt-Head SNESRecomp v1.0.2

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@rac08241988 rac08241988 released this 10 Nov 02:41

Branding cleanup.

  • Options panel watermark now reads BEAVIS & BUTT-HEAD instead of leftover Crash Dummies text.
  • Docs, route scripts, mod game_id, and widescreen plugin ids match this title. README and NOTICE still credit the Demon's Crest and Crash Dummies templates.
  • Play on Windows is unchanged: unzip, pick your own Beavis and Butt-Head (USA).sfc, Generate & rebuild, Play.

SHA-256 of BeavisAndButtHead-SNESRecomp-windows-x64-v1.0.2.zip:
e7a85430d8cb300dd78b81d9c3e1a21894b986f5b6cb082212a0b1b87ce5378d

Beavis and Butt-Head SNESRecomp v1.0.1

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@rac08241988 rac08241988 released this 10 Nov 02:37

Windows first-run rebuild robustness.

  • The portable toolchain env.bat PATH probe no longer uses find /I (Unix find from Git/MSYS/Wine can shadow Windows find.exe and abort the script). The launcher rewrites that probe to findstr, and the deferred rebuild helper prepends the pack’s clang/ninja itself.
  • The helper now waits on the parent PID and image name, so a reused low PID (Wine’s start.exe is PID 32) cannot stall the rebuild forever.
  • Play on Windows is unchanged: unzip, pick your own Beavis and Butt-Head (USA).sfc, Generate & rebuild, Play.

SHA-256 of BeavisAndButtHead-SNESRecomp-windows-x64-v1.0.1.zip:
19da74c2a0d1a8ce17116715b8555059f4771f3b2947a968da0880f174754515

Beavis and Butt-Head SNES Recomp v1.0.0

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@rac08241988 rac08241988 released this 10 Nov 02:19

Unofficial Windows PC port of Beavis and Butt-Head (SNES, USA) via snesrecomp.

This zip contains no ROM and no game code. You supply your own dump.

Install

  1. Unzip BeavisAndButtHead-SNESRecomp-windows-x64-v1.0.0.zip anywhere.
  2. Open BeavisAndButtHeadSNESRecomp.exe.
  3. Click Browse For ROM (or Browse ROM) and pick Beavis and Butt-Head (USA).sfc. Headered and headerless dumps both work.
  4. Click Generate & rebuild. The first run downloads a portable compiler (about 800 MB) and builds the game on your PC.
  5. Click Play.

Highlights

  • One-click builder
  • Side-panel Options (Esc / F12 / Xbox Guide) with all launcher settings
  • Full shader set (.slang and .glslp); live preview behind the open menu (Vulkan and OpenGL only)
  • Opt-in 16:9 widescreen in Options > Video (default Off keeps 4:3 with side art). Stage gameplay extends the background past 256 columns; title/menus stay on side art. Capped at 1080p and 60 fps.
  • Positional Xbox layout (SNES B = Xbox A, SNES Y = Xbox X). In menus, A confirms and B goes back.

Known limitations

  • Runs on the interpreter for now (no ahead-of-time native code yet).
  • Sprites the original game culls at the 256-column edge can still pop in at the new widescreen edges (no generated-code cull hook for this title yet).
  • The cartridge has no SRAM; use passwords or save states.
  • Not played through to the end.