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Beavis and Butt-Head SNESRecomp v1.0.3
Real SNES box art as the app icon.
- The Windows setup exe and the playable exe from Generate & rebuild now use the original SNES front cover (libretro Named_Boxarts), letterboxed into a square with no stretching.
- Multi-size icon (16, 32, 48, 64, 128, 256) is embedded in both executables. The launcher and game window use the same art at runtime.
- Play on Windows is unchanged: unzip, pick your own
Beavis and Butt-Head (USA).sfc, Generate & rebuild, Play.
SHA-256 of BeavisAndButtHead-SNESRecomp-windows-x64-v1.0.3.zip:
ceb9bcf723b9ae394eb18b933828d65bd8ae8df7e7c4185133db37c4658645d3
Beavis and Butt-Head SNESRecomp v1.0.2
Branding cleanup.
- Options panel watermark now reads BEAVIS & BUTT-HEAD instead of leftover Crash Dummies text.
- Docs, route scripts, mod game_id, and widescreen plugin ids match this title. README and NOTICE still credit the Demon's Crest and Crash Dummies templates.
- Play on Windows is unchanged: unzip, pick your own
Beavis and Butt-Head (USA).sfc, Generate & rebuild, Play.
SHA-256 of BeavisAndButtHead-SNESRecomp-windows-x64-v1.0.2.zip:
e7a85430d8cb300dd78b81d9c3e1a21894b986f5b6cb082212a0b1b87ce5378d
Beavis and Butt-Head SNESRecomp v1.0.1
Windows first-run rebuild robustness.
- The portable toolchain
env.batPATH probe no longer usesfind /I(Unixfindfrom Git/MSYS/Wine can shadow Windowsfind.exeand abort the script). The launcher rewrites that probe tofindstr, and the deferred rebuild helper prepends the pack’s clang/ninja itself. - The helper now waits on the parent PID and image name, so a reused low PID (Wine’s
start.exeis PID 32) cannot stall the rebuild forever. - Play on Windows is unchanged: unzip, pick your own
Beavis and Butt-Head (USA).sfc, Generate & rebuild, Play.
SHA-256 of BeavisAndButtHead-SNESRecomp-windows-x64-v1.0.1.zip:
19da74c2a0d1a8ce17116715b8555059f4771f3b2947a968da0880f174754515
Beavis and Butt-Head SNES Recomp v1.0.0
Unofficial Windows PC port of Beavis and Butt-Head (SNES, USA) via snesrecomp.
This zip contains no ROM and no game code. You supply your own dump.
Install
- Unzip
BeavisAndButtHead-SNESRecomp-windows-x64-v1.0.0.zipanywhere. - Open
BeavisAndButtHeadSNESRecomp.exe. - Click Browse For ROM (or Browse ROM) and pick
Beavis and Butt-Head (USA).sfc. Headered and headerless dumps both work. - Click Generate & rebuild. The first run downloads a portable compiler (about 800 MB) and builds the game on your PC.
- Click Play.
Highlights
- One-click builder
- Side-panel Options (Esc / F12 / Xbox Guide) with all launcher settings
- Full shader set (
.slangand.glslp); live preview behind the open menu (Vulkan and OpenGL only) - Opt-in 16:9 widescreen in Options > Video (default Off keeps 4:3 with side art). Stage gameplay extends the background past 256 columns; title/menus stay on side art. Capped at 1080p and 60 fps.
- Positional Xbox layout (SNES B = Xbox A, SNES Y = Xbox X). In menus, A confirms and B goes back.
Known limitations
- Runs on the interpreter for now (no ahead-of-time native code yet).
- Sprites the original game culls at the 256-column edge can still pop in at the new widescreen edges (no generated-code cull hook for this title yet).
- The cartridge has no SRAM; use passwords or save states.
- Not played through to the end.