Repository navigation
Releases: rac08241988/IncredibleCrashDummies-Recomp
Releases · rac08241988/IncredibleCrashDummies-Recomp
Release list
v0.1.1
First public release of the unofficial Windows PC port of The Incredible Crash Dummies (SNES, USA), built on snesrecomp.
Shaders only work on the Vulkan and OpenGL renderers. New configs default to OpenGL; on Direct3D or software the Shader row says so instead of applying one.
Install
- Download
IncredibleCrashDummies-SNESRecomp-windows-x64-v0.1.1.zipand unzip it anywhere. - Run
IncredibleCrashDummiesSNESRecomp.exe, click Browse For ROM and pick your ownIncredible Crash Dummies, The (U) [!].smc(headered or headerless). - The first run downloads a portable compiler (~800 MB) and builds the game on your PC. Then click Play.
No ROM and no game code are included; the game is generated locally from your own dump.
Highlights
- One-click builder and launcher
- Options menu (Esc / F12 / pad Guide; A confirms, B goes back)
- Full libretro slang preset set via librashader plus GLSL presets (Vulkan and OpenGL only)
- 120 Hz motion option, save states, rewind, Xbox controller support
Known limitations
- Runs on the interpreter for now (no native codegen yet)
- No widescreen yet (planned)
- No battery save: the cartridge has no SRAM (the game uses passwords)
SHA-256: 28b09dfde7832c2f2d1b649a859dd2f7c9900210f5123b7953407a623c97eb34