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Releases · rafaelkenedy/genma-recomp
v0.6.1
Windows x86-64 and experimental native Linux x86-64. Linux updates are manual; see the included README.
What's Changed
- Improve frame pacing and HD texture streaming by @rafaelkenedy in #30
Full Changelog: v0.6.0...v0.6.1
v0.6.0
Windows x86-64 and experimental native Linux x86-64. Linux updates are manual; see the included README.
What's Changed
- Add native Linux tools and portable-core tests by @rafaelkenedy in #28
- Add experimental Linux runtime and platform release pipelines by @rafaelkenedy in #29
Full Changelog: v0.5.2...v0.6.0
v0.5.2
What's Changed
- Fix modern controls cancelling soul absorption and attacks by @rafaelkenedy in #25
Full Changelog: v0.5.1...v0.5.2
v0.5.1
What's Changed
- Retain actual character heading through camera cuts by @rafaelkenedy in #17
Full Changelog: v0.5.0...v0.5.1
v0.5.0
What's Changed
- Add modern camera-relative analog controls by @rafaelkenedy in #15
Full Changelog: v0.4.0...v0.5.0
v0.4.0
What's Changed
- Launcher auto-update with confirmation, verification and recovery by @rafaelkenedy in #14
Full Changelog: v0.3.1...v0.4.0
v0.3.1
What's Changed
- Fix distant gameplay audio and distorted 3D effects by @rafaelkenedy in #13
Full Changelog: v0.3.0...v0.3.1
v0.3.0
What's Changed
- HD textures: DDS/per-palette replacement, HD font, texture pack converters by @rafaelkenedy in #7
Full Changelog: v0.2.1...v0.3.0
v0.2.1
What's Changed
- README for v0.2.0 by @rafaelkenedy in #5
- Fix crash entering ROOM100 (two missed callbacks) by @rafaelkenedy in #6
Full Changelog: v0.2.0...v0.2.1
v0.2.0
What's Changed
- Fix cave crash by declaring all ROOM006 state targets by @rafaelkenedy in #2
- Settings menu (F1), 4:3 aspect, overscan crop and quit confirmation by @rafaelkenedy in #4
New Contributors
- @rafaelkenedy made their first contribution in #2
Full Changelog: v0.1.1...v0.2.0