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Divided Realms 0.38-dev8 modern test (bring your own 1.130 client)

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@rambodolphin13 rambodolphin13 released this 30 Oct 21:17
· 1 commit to main since this release

The eighth development test build for the original retail 1.130 client. It fixes the battlegrounds and RvR dungeons on a stock client, and it carries a round of bot route, keep and raid fixes from long test runs.

This download contains no game client. You use your own Dark Age of Camelot install.

What's new since 0.38-dev7

Battlegrounds and RvR dungeons on your own client:

  • The four battlegrounds, Dodens Gruva, Summoner's Hall and Marfach Caverns now load on a stock 1.130 client. Before, going there dropped you to character select or out of bounds.
  • The launcher adds these regions to its copy of your client and builds Abermenai's terrain from your client's own Thidranki files. Marfach's map isn't in 1.130, so the client patch carries it. An existing client copy is patched on the next start.

Bot travel:

  • Albion bots bound for Pennine Mountains no longer turn back and forth at the Black Mountains North border. In one test run that loop cost 574 bots 2,399 goals.
  • Bots stop heading for a zone crossing they can't reach. Once three bots give up beside one, the others use a different crossing for two hours. The crossings behind a wall in Valley of Bri Leith caused 408 give-ups in one run.
  • A bot inside its own realm's keep can leave through the doors. After a capture, armies used to be stuck inside until they were teleported home.
  • Bots back away from monsters they can't fight on hills as well as flat ground. In test runs, retreats that found no way out fell from 23% to 5%.
  • Fixed a server error when two kills in the same moment levelled up the same bot.

Hall of the Corrupt:

  • 31 monsters that stood outside the 1.130 dungeon are now placed in its rooms, so a raid can reach them. Before, a raid there could end "Route blocked" with encounters left.

Checked for this build

  • Automated tests: all 4,890 server tests, 191 launcher tests (1 skipped) and the world-update and client-patch tool tests (1 skipped) pass.
  • In game: the battlegrounds, on the owner's local package built with the same client patch. The Pennine fix, the retreat fix and the level-up fix each held through a 9-hour bot test run.
  • Not yet played: the crossing rule, the keep doors and the Hall of the Corrupt raid (these passed tests, and the routes were checked on the game's navigation data, but they haven't run in a live server). Marfach Caverns hasn't been tried. Updating a dev7 folder by extracting this build over it is checked by tests only.

Requirements

  • Dark Age of Camelot at the 1.130 client version. The setup accepts only that build's game.dll (SHA256 3915a495…).
  • The Windows feature .NET Framework 3.5, for the client's connector. The game's own .NET runtime is included.
  • About 7 GB free disk.
  • To play together, everyone needs this same build.

How to play

  1. Extract the zip and double-click START DIVIDED REALMS.cmd.
  2. The launcher asks for your DAoC folder. It copies your client into the game folder and patches the copy. Your own install is not changed.
  3. START SERVER, then ENTER REALM. Your account is created on the first login.

Updating from 0.38-dev7 or earlier: close the launcher, extract this download over your folder and replace every file. Your world and characters are kept.

Joining a friend and hosting work as in 0.38-dev5 (docs/PLAY-WITH-FRIENDS.md in the download).

Known limits

  • Hall of the Corrupt monsters were placed from the navigation data, not by eye, so some may stand in odd spots. Lord Gildas is about 2,000 units higher than his classic spot, and Lady Darra's summoned paladins still appear at their old positions.
  • Everything listed under Known limits in 0.38-dev7 still applies.

Download check

DividedRealms-0.38-dev8-modern-test.zip · SHA256 456c898b549f814beab44184688e47b5a5622d529079446cfb5b8efef073d28c
(952,042,318 bytes)