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Animal Crossing AP 0.4
Pre-release
Pre-release
·
135 commits
to master
since this release
Finish old seeds before updating, neither the new apworld nor the exe are backwards compatible!!
Setup instructions: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/setup_en.md
Game info: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/game_info_en.md
Changelog
- Progressive fish on by default: ponds, rivers, ocean, etc gated by 5 items. No fish spawn until you have one of these items
- Progressive bugs on by default: trees, ground, water, etc gated by 5 items. No bugs spawn until you have one of these items
- Progressive fossils on by default: 8 items gate 7 fossil series, with 1 for the singletons. No fossils spawn until you have one of these
- Shellsanity, on by default. AP items sometimes wash up on shore, up to 3 per month
- Pooled Favorsanity, favors gated by items to reduce sphere sizes
- In-Game QOL, all QOL options not related to logic can be changed at any time in game
- Catalogsanity has no pool at start
- Easier Critter Catch, on by default:
- Bees move half as fast
- Bugs scare way less easily
- Fish never scare from running, only from tools
- +1 second for all fish reactions (MUCH easier)
- Hidden Bug Hints, on by default:
- Show hives in trees
- Show mole crickets with a dirt animation
- Show pill bugs with a dirt animation
- Show money rock with sparkle (may move somewhere else)
- Trees with bugs wiggle (spiders, bagworms, etc)
- Save in pause menu, saves and teleports you to house (like changing date, but it doesn't)
- Hold and drag in multi-select menus, when selling to Tom Nook / etc, you can hold Y for a bit (you'll hear a noise) and drag the cursor to select many
- Coconuts wash up on shore, on by default
- No fishing trash, on by default
- Skip HRA Talk, on by default
- Short Shop Talk, Nook doesn't ramble when buying most items, skips raffle dialog
- No Weeds, Turnips never spoil on by default now
- Mini tracker shows fish/bugs/fossils "available" as well as total in the form of
Caught / Available / Total - Tracker page for shellsanity
- Bug/Fish tracker splits by required pass
- Various unlikely to happen AP connection bugfixes
- Various AP-specific UI modifications (round edges, soft transitions in places, etc)
- Fixed "Normalized time travel" not applying to villager memories (they think you're away for a long time)
- Push fish/bug spawn out a bit with borderless acres so they don't spawn in front of you
- With very little bell credits (think 5% etc), higher tiers are removed if they make lower tiers worth 0