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Animal Crossing AP 0.4

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@randomouscrap98 randomouscrap98 released this 16 Oct 06:47
· 135 commits to master since this release

Finish old seeds before updating, neither the new apworld nor the exe are backwards compatible!!

Setup instructions: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/setup_en.md
Game info: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/game_info_en.md

Changelog

  • Progressive fish on by default: ponds, rivers, ocean, etc gated by 5 items. No fish spawn until you have one of these items
  • Progressive bugs on by default: trees, ground, water, etc gated by 5 items. No bugs spawn until you have one of these items
  • Progressive fossils on by default: 8 items gate 7 fossil series, with 1 for the singletons. No fossils spawn until you have one of these
  • Shellsanity, on by default. AP items sometimes wash up on shore, up to 3 per month
  • Pooled Favorsanity, favors gated by items to reduce sphere sizes
  • In-Game QOL, all QOL options not related to logic can be changed at any time in game
  • Catalogsanity has no pool at start
  • Easier Critter Catch, on by default:
    • Bees move half as fast
    • Bugs scare way less easily
    • Fish never scare from running, only from tools
    • +1 second for all fish reactions (MUCH easier)
  • Hidden Bug Hints, on by default:
    • Show hives in trees
    • Show mole crickets with a dirt animation
    • Show pill bugs with a dirt animation
    • Show money rock with sparkle (may move somewhere else)
    • Trees with bugs wiggle (spiders, bagworms, etc)
  • Save in pause menu, saves and teleports you to house (like changing date, but it doesn't)
  • Hold and drag in multi-select menus, when selling to Tom Nook / etc, you can hold Y for a bit (you'll hear a noise) and drag the cursor to select many
  • Coconuts wash up on shore, on by default
  • No fishing trash, on by default
  • Skip HRA Talk, on by default
  • Short Shop Talk, Nook doesn't ramble when buying most items, skips raffle dialog
  • No Weeds, Turnips never spoil on by default now
  • Mini tracker shows fish/bugs/fossils "available" as well as total in the form of Caught / Available / Total
  • Tracker page for shellsanity
  • Bug/Fish tracker splits by required pass
  • Various unlikely to happen AP connection bugfixes
  • Various AP-specific UI modifications (round edges, soft transitions in places, etc)
  • Fixed "Normalized time travel" not applying to villager memories (they think you're away for a long time)
  • Push fish/bug spawn out a bit with borderless acres so they don't spawn in front of you
  • With very little bell credits (think 5% etc), higher tiers are removed if they make lower tiers worth 0