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Releases: randomouscrap98/AP_ACGC_PC
Release list
Animal Crossing AP 0.5.4
Setup instructions: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/setup_en.md
Game info: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/game_info_en.md
This version is backwards compatible back to 0.5.0. There are some features of this release which do not carry over if you bring your save into dolphin or the normal PC port (global storage + outdoor furniture). Outdoor furniture is converted into leaves upon loading in vanilla.
New Features
- Global Storage: Access an extra 200 slots of items in the PC pause menu. Default "indoors only", can turn it on anywhere or fully off. CANNOT be changed once seed generated
- Outdoor Furniture: Do you like New Horizons? Most furniture can be displayed outdoors now. Limitations:
- Instruments, radios, etc cannot be placed outdoors
- NES cartridges also can't be placed outdoors
- Storage items can't be placed outdoors, though this may change in the future (cosmetic only, no storage)
- Items can't be placed on top of each other
- Collision boxes are not precise like they are inside
- Integer Scale Rendering: For those who need pixel-perfection
- F12 Screenshots
- Button repeat: You can now scroll normally through all pc menus by holding down a direction
- Less Mail: You can stop most solicitations/extra mail if desired (anything with a gift goes through)
- Save settings on exit: You can now (finally) save settings when pressing B or Start to exit settings
Bugfixes/tweaks
- Some events blocked by timesanity now function again (train, balloons, shells at 10 minutes)
- Show runtime at bottom right
- Large items have larger sparkles (totems, etc)
- More obvious/natural underground bug hints (pill bug, mole cricket)
- Catalogsanity items released from multiworld now actually release in your game
- Fixed random brightness changes at night when camera moved. Only happens with freecam now (intended)
- December in timesanity clears out christmas items from December 1 - 17 (to give more days to buy things)
Animal Crossing AP 0.5.3
Setup instructions: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/setup_en.md
Game info: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/game_info_en.md
This version is backwards compatible back to 0.5.0, but you may need to re-set some QOL settings which were moved from the YAML into the game settings. For now, the generator still accepts these values in your yaml, it just ignores them. In the future I will remove those settings.
New Features
- New furniture set: Instruments. Part of the furniture goal: collect all 15 instruments from the multiworld
- Fish bite sounds. Optional, disabled by default. Sounds for fish nibbling at the bobber and for pulling it under
Bug fixes / tweaks
- Multiple controllers now detected at once; particularly useful for the mayflash adapter
- Catalogsanity automatically reduces itself if too many items from the pool are drawn from other places
- Six settings pulled from yaml into regular settings, left in options creator under 'Deprecated' to not break any yamls. Will be removed before 1.0
- No cockroaches, no fishing trash, easier critter catch, hidden bug hints, hidden item hints, short shop talk
- Descriptions added to gameplay settings in-game
- Shop upgrade defaults to Singleplayer (mostly cosmetic: online AP always forces this regardless of the setting)
Animal Crossing AP 0.5.2
Setup instructions: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/setup_en.md
Game info: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/game_info_en.md
This version is backwards compatible back to 0.5.0
New features
- Treesanity: grow a configurable amount of trees, gated by progressive fruit, for additional checks. Off by default
- Nook sells fruit: Nook will sell fruit you've already seen randomly, or always if you're missing checks for that fruit
- Plant Vision: See the tiles where trees will not grow, or where they will be stunted. Off by default
- Instant Text: Press A or B to skip text. Off by default
Bugfixes
- Fixed normalized time travel counting as too much time for trees
- Fixed a bug in the original game that made all saplings at the bottom row of an acre always die
EDIT 2026-10-21: needed to do a hotfix for the apworld. If you have started seeds with both treesanity and tools in pool on, there's a chance you will need to get your shovel released to you, as I forgot logic for fruit requiring the shovel. It is fixed in the latest apworld attached to this post
Animal Crossing AP 0.5.1
Setup instructions: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/setup_en.md
Game info: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/game_info_en.md
This version is backwards compatible back to 0.5.0
New Features
- Built-in Archipelago client. You can now do all the usual things (see log, hints, locations, checks, etc) directly in the pause menu
- Fruit Filler, on by default. Adds one of all non-town fruit to the pool
- Better version alerts, the version at the bottom right will indicate if it's a fully incompatible version (shown as red), a compatible but non-matching version (shown in white/gray), or a matching version (green, as usual)
Tweaks
- MUCH simpler defaults: only goal is Statue by default, only additional checks are favors, loansanity, and museumsanity (no museum goal). Old defaults now at docs/example_yamls/expert.yaml
- Title screen "Options" now "Settings" to match PC pause menu.
- Update option description wording, update documentation wording
- Letter paper defaults to random
- Letter Send and Loan Letter Text now empty by default (still fills with default text from before at generation)
Note: if you had a hand-written yaml pre-0.5.1 with missing fields that relied on the defaults, the defaults have changed now. Be careful! Yamls generated from the options creator are unaffected (they export every option)
Animal Crossing AP 0.5
Setup instructions: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/setup_en.md
Game info: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/game_info_en.md
This is the last version with breaking changes; future versions should be fully backwards compatible with seeds made from this version onwards, unless otherwise stated.
New features
- New goals: Furniture Set + Chess Set. Items go into the pool, you must set up the set in your house
- Tracker page for furniture + chess set. Shows when an item was received from the pool + whether it is detected in your house
- Extra bells option. On top of bell credits which automatically apply to your loan, you can also just get money directly in the mail. Careful, set this too high and you'll get a LOT of mail
- Fossil Loans option. Make sure you can make a lot of money each day before getting later progressive house loans
- Shops never sell out option. Useful for flowers, etc
- Render scale + fixed scaling. Rendering now works more like an emulator, which should feel familiar
- Version-aware slot data. Slot data is versioned with a compatibility layer; should have backwards compatibility from now on (update software, use on old seed). Forward compatibility is blocked for safety; won't let you play new seeds on old game
- Nook tells you he's waiting on progressive house. To reduce confusion
- Better config experience. Config is created at startup with expected structure, game starts even with invalid config, more error messages
Bugfixes
- (Old PC port bug): Rain should no longer crash the game randomly. For those of you on linux, you shouldn't see random textures fly across the screen during rain anymore
- Nook store never renovated with timesanity + early morning
- Mole cricket and pill bug now require the shovel in logic
- Butterflies no longer get stuck in a tight circle (particularly bad for purple butterflies)
- Offline json no longer wraps to unexpected values for out of range ints
Tweaks
- Better dynamic critters: more pond fish in pond, more bug spawns, etc
- No museum items in pool if museum goal is not on
- AP trackers moved to AP submenu (sorry, was getting too long)
- MSAA off by default (not needed with new auto render scale) and doesn't require a video reset to change
- Resetti disabled by default (you can turn him on anytime)
- Borderless acres disabled by default (you can turn them on anytime)
- Line tweaks to letters
- Moved options around in options creator:
- Each sanity now has its own group
- Settings which work regardless of whether the related sanity is on or off moved out of sanity groups
- New "Matters of Money" group for money options that work all the time
- New "Goal" group for everything related to goals. Some sanity options (completion % etc) moved here (weren't actually related to sanity, only to the goal)
- Clear generation error when no check is doable at start
- Example yamls as individual files
Animal Crossing AP 0.4
Finish old seeds before updating, neither the new apworld nor the exe are backwards compatible!!
Setup instructions: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/setup_en.md
Game info: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/game_info_en.md
Changelog
- Progressive fish on by default: ponds, rivers, ocean, etc gated by 5 items. No fish spawn until you have one of these items
- Progressive bugs on by default: trees, ground, water, etc gated by 5 items. No bugs spawn until you have one of these items
- Progressive fossils on by default: 8 items gate 7 fossil series, with 1 for the singletons. No fossils spawn until you have one of these
- Shellsanity, on by default. AP items sometimes wash up on shore, up to 3 per month
- Pooled Favorsanity, favors gated by items to reduce sphere sizes
- In-Game QOL, all QOL options not related to logic can be changed at any time in game
- Catalogsanity has no pool at start
- Easier Critter Catch, on by default:
- Bees move half as fast
- Bugs scare way less easily
- Fish never scare from running, only from tools
- +1 second for all fish reactions (MUCH easier)
- Hidden Bug Hints, on by default:
- Show hives in trees
- Show mole crickets with a dirt animation
- Show pill bugs with a dirt animation
- Show money rock with sparkle (may move somewhere else)
- Trees with bugs wiggle (spiders, bagworms, etc)
- Save in pause menu, saves and teleports you to house (like changing date, but it doesn't)
- Hold and drag in multi-select menus, when selling to Tom Nook / etc, you can hold Y for a bit (you'll hear a noise) and drag the cursor to select many
- Coconuts wash up on shore, on by default
- No fishing trash, on by default
- Skip HRA Talk, on by default
- Short Shop Talk, Nook doesn't ramble when buying most items, skips raffle dialog
- No Weeds, Turnips never spoil on by default now
- Mini tracker shows fish/bugs/fossils "available" as well as total in the form of
Caught / Available / Total - Tracker page for shellsanity
- Bug/Fish tracker splits by required pass
- Various unlikely to happen AP connection bugfixes
- Various AP-specific UI modifications (round edges, soft transitions in places, etc)
- Fixed "Normalized time travel" not applying to villager memories (they think you're away for a long time)
- Push fish/bug spawn out a bit with borderless acres so they don't spawn in front of you
- With very little bell credits (think 5% etc), higher tiers are removed if they make lower tiers worth 0
Animal Crossing Archipelago 0.3.0
Setup instructions: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/setup_en.md
Game info: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/game_info_en.md
Changelog
- Add Catalogsanity, on by default
- Part of the catalog is reserved for Catalogsanity, 75 items by default
- 5 pools of 15 items, Progressive Catalog as gate item
- Choose how catalogsanity items come in. Nook always enabled, you also get them from balloons, trees, wisp, villagers, etc
- Can change % chance to get new item to tailor experience (default 50%)
- New Catalog goal, off by default
- New Froggy Chair goal, for fun
- New pause menu trackers for bugs, fish, and catalog
- Shows per-month critters and which ones you have
- Shows which time of day and if a specific weather is required
- Catalogsanity shows items in each pool you have
- Fix Universal Tracker support: should work now?
- Letter arrives when all goals are done
- New defaults:
- loans up to 10k / 30k / 20k / 40k / 50k
- Filler bells up to 80%
- Museum goal dropped to 65%
- Shops always open on
- Linux native build, 32 bit only (may require extra libraries, see setup above)
- Add crash reports; if the game crashes, you should have a txt file with info now
- Critter dynamic spawns have higher odds now (half as much grinding)
- Loan amount options include a dropdown for easier entry, also reduced max from 9 million to 900k to make slider easier to use
- Fixed crash when missing an audio device
- Fixed boot logo, you'll see and hear the logo like in the original
- Fixed some memory issues (not sure if those were the crashes people were getting? can't reproduce)
- Pause submenus hide parts of ap overlay so they don't overlap
0.2.2
Setup instructions: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/setup_en.md
Game info: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/game_info_en.md
- Add simple setup + game info documentation
- Logic fix: ants only in october if no turnip spoiling
- Logic fix: timesanity on + shops always open OFF, set snail to need day, evening, or night to purchase flowers from tom nook
- Weather is deterministic (still vanilla odds), weather is shown on date/time selector in game
- It ALWAYS rains on the 13th of months without snow (not december or january)
- Mini tracker hides while in submenus
- New QOL option: villagers never sleep (helps with favorsanity?)
0.2.1
see https://github.com/randomouscrap98/AP_ACGC_PC/releases/tag/0.2.0 for setup
- Fossils default to Dynamic, seasons is a better option but unexpected for new players
- Loan checks now require a time when the store is open, QOL "stores always open" disables this logic check
- Mini tracker shows unlocked months, timeslots, and tools (if those are unlocks in the pool in your settings)
- Indicate name, town name, gender, face, and house only apply with intro skip (was like this before)
- Game always runs from its own folder, so saves/configs/etc are loaded relative to exe, not the folder you ran it from
- New turnip related QOL: Turnips never spoil + No Falling Stalks (off by default)
- New QOL: Villagers Don't Leave, off by default
- Fixed Normalized Time Travel still affecting villager move out by time traveled rather than 1 day
- No weeds off by default (normalized time travel minimizes the effect)
- PC Port fix: creeping with the net out and dash turns cross acre lines (you can creep across the invisible acre lines with the net out)
0.2.0
VERY EARLY alpha build, will have bugs!!!
- Put a supported rom (GAFE01_00: Rev 0 (USA)) in a new
romfolder next to the exe - create
ap_config.ininext to the exe, add the following lines:
host=wss://archipelago.gg:port
slotname=YourSlotname
- Start AnimalCrossing.exe. If the server is found, you will get connected and be able to start
Extra info:
- Only one villager per town, so some dialog options skipped on startup
- Each seed gets its own save folder, no worries about replaced save games
- Kapp'n disabled for now
- By default, goal is both statue (house loans made ridiculously cheap) and museum completion
- Tools in pool by default, can't buy them until you get it. When found, you get the tool in the mail
- Timesanity on by default, the clock is frozen and you must manually set it to times and months you have available
- First loan is sphere 0, that might trip you up. It's only 5k
- QOL options make favorsanity/time travel/etc far more manageable
- Watch a KK slider performance to submit your goal when you've completed it
- Rudimentary numeric tracker on pause menu
- Filler bell credits auto-pay loans, but only up to 100, which you then have to pay yourself. You will get mail to remind you
- Save and seed compatibility between these early versions is NOT guaranteed, things WILL break between updates!
- A night-only start is still doable; tom nook is still open at 9p
- By default, your own donations don't count, you instead get the check immediately upon getting the fish/bug/fossil. The museum shows the progress of your progression items from ap
- No painting checks yet
