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Animal Crossing AP 0.5

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@randomouscrap98 randomouscrap98 released this 18 Oct 08:43
· 87 commits to master since this release

Setup instructions: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/setup_en.md
Game info: https://github.com/randomouscrap98/AP_ACGC_PC/blob/master/docs/game_info_en.md

This is the last version with breaking changes; future versions should be fully backwards compatible with seeds made from this version onwards, unless otherwise stated.

New features

  • New goals: Furniture Set + Chess Set. Items go into the pool, you must set up the set in your house
  • Tracker page for furniture + chess set. Shows when an item was received from the pool + whether it is detected in your house
  • Extra bells option. On top of bell credits which automatically apply to your loan, you can also just get money directly in the mail. Careful, set this too high and you'll get a LOT of mail
  • Fossil Loans option. Make sure you can make a lot of money each day before getting later progressive house loans
  • Shops never sell out option. Useful for flowers, etc
  • Render scale + fixed scaling. Rendering now works more like an emulator, which should feel familiar
  • Version-aware slot data. Slot data is versioned with a compatibility layer; should have backwards compatibility from now on (update software, use on old seed). Forward compatibility is blocked for safety; won't let you play new seeds on old game
  • Nook tells you he's waiting on progressive house. To reduce confusion
  • Better config experience. Config is created at startup with expected structure, game starts even with invalid config, more error messages

Bugfixes

  • (Old PC port bug): Rain should no longer crash the game randomly. For those of you on linux, you shouldn't see random textures fly across the screen during rain anymore
  • Nook store never renovated with timesanity + early morning
  • Mole cricket and pill bug now require the shovel in logic
  • Butterflies no longer get stuck in a tight circle (particularly bad for purple butterflies)
  • Offline json no longer wraps to unexpected values for out of range ints

Tweaks

  • Better dynamic critters: more pond fish in pond, more bug spawns, etc
  • No museum items in pool if museum goal is not on
  • AP trackers moved to AP submenu (sorry, was getting too long)
  • MSAA off by default (not needed with new auto render scale) and doesn't require a video reset to change
  • Resetti disabled by default (you can turn him on anytime)
  • Borderless acres disabled by default (you can turn them on anytime)
  • Line tweaks to letters
  • Moved options around in options creator:
    • Each sanity now has its own group
    • Settings which work regardless of whether the related sanity is on or off moved out of sanity groups
    • New "Matters of Money" group for money options that work all the time
    • New "Goal" group for everything related to goals. Some sanity options (completion % etc) moved here (weren't actually related to sanity, only to the goal)
  • Clear generation error when no check is doable at start
  • Example yamls as individual files