Replies: 10 comments 2 replies
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models_basic_voxel: #5212 |
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shapes_bouncing_ball add gravity: #5217 |
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shapes_bullet_hell: #5218 |
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Hi @raysan5; i have a little question, I see that the example This is because i already have an example to illustrate the transformations using the Raylib library and can be useful to include. |
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shapes_pie_chart: #5227 😊 |
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@GideonSerf Looks nice but I think it can be improved, people looking at that example will probably want to configure multiplr data values, configurable, that map to a percentatge and reflect changes in the pie, also pie should show numbers for each value |
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shapes_translation_rotation_scale: #5228 |
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core_directory_files: #5230 |
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shapes_kaleidoscope: #5233 |
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raylib new examples ideas
raylib examples are the main documentation and learning resource for raylib; they illustrate the library provided functionality and they can be used as a direct test and copy-paste resource for new projects.
But there is always room for improvement and here it is a list of examples that could be interesting for the library, to illustrate not only certain functionality but also how to implement certain features in games or demos.
raylib has a collection of +160 examples at the moment, organized in 7 categories:
core
,shapes
,textures
,text
,models
,shaders
andaudio
. Aligned with raylib main code modules.About adding new examples
IMPORTANT: Examples must follow raylib examples structure template and raylib code conventions. Examples must be simple and focused to the feature they try to teach but also attractive with care for detail; it's recommended to keep nex examples under 250 lines of code, with comments and explanations when required.
A contributed example consist of, at least, the
<category>_example_name.c
code file and the<category>_example_name.png
screenshot (800x450). Recentlyrexm
tool was created to populate the new example to all required build systems and web. It can be done on command-line with:NOTE: The
<category>_example_name.png
must be in same directory as the code file.New potential examples
module:
core
core_input_actions
module:
shapes
module:
textures
module:
text
Text*()
functionalitymodule:
models
module:
shaders
module:
audio
rfxgen.h
libraryReferences
Examples collections from other similar frameworks/libraries.
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