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Description

This PR adds an example that creates a basic bullet hell circular pattern. It aims to demonstrate how to move objects using direction and speed (trigonometry) and it exemplify how basic bullet hell patterns can be made with loops, rows and timers.

It also allows the user to manipulate many variables in runtime to demonstrate that is possible to create many different basic patterns by only changing values.

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Changelog

  • Added examples/shapes/shapes_bullet_hell.c - Main example code
  • Added examples/shapes/shapes_bullet_hell.png - Screenshot

Tested and it compiles successfully on Linux. The performance on web build is very close to bunnymark example.

@raysan5 raysan5 merged commit 56e32f2 into raysan5:master Sep 30, 2025
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raysan5 commented Sep 30, 2025

@zerohorsepower thanks! nice addition!

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2 participants