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Quick Setup for Windows with Visual Studio 2022, GCC, or MinGW

Daniel K Bueno edited this page Jun 25, 2022 · 5 revisions

raylib Setup using Premake5

This is a simplified set of instructions for how to setup a project using premake.

Video Tutorial

A video covering this process is here https://youtu.be/--gI9083QnU

Download this repository

Download the game premake repository from https://github.com/raylib-extras/game-premake. Download the zip file, or clone the repository. It doens't matter what one you use. Rename the folder whatever you want. This will be the name of your game.

#(OPTIONAL) Get raylib If you wish to use a specific version of raylib, follow the instructions below. If you want the current development version, skip this section and premake will download raylib for you.

(OPTIONAL) Download raylib

Get the raylib sources from https://github.com/raysan5/raylib Download the zip file, or clone the repository. It doens't matter what one you use. Put the raylib sources in a folder called raylib inside your game folder (The same folder this file is in). The folder must be named raylib, it can not be raylib-master. The raylib folder should contain all the sources from raylib (including the 'src' folder)

Example app

This repository is pre-populated with the raylib game template. It is a great starting point for your game. https://github.com/raysan5/raylib-game-template.

If you want to have a different starting point, simply replace the files in the game folder with your own files.

Using C++

By default this process is setup to build a project using C. If you want to use C++, you can replace these files with cpp files.

Generate Projects

For windows users, there are two batch files you can use depending on what compiler you are using. For linux users you can simply use a terminal. Only do ONE of these options depending on your compiler and platform.

Windows Users

Visual Studio users should run

premake-VisualStudio.bat

This will generate a Visual Studio project.

MinGW-w64 Users

Run the batch file.

premake-mingw.bat

This will generate a makefile for you

Linux users

cd to the game folder and run

./premake5 gmake2

This will generate a makefile for you.

Build your game

Only do ONE of these options depending on your compiler and platform.

Windows Users

Double click the .sln file that was generated in the folder. If you are using Visual Studio 2022 you will be asked to upgrade the project, the defaults are fine, accept them and it will load. From here you can use the project as normal.

MinGW-w64 Users

Open your compiler terminal (w64devkit if you are using it), change to the game folder and type

make

This will build your game

Linux users

Open your terminal, change to the game folder and type.

make

This will build your starting game template

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