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v0.2.2

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@realTimexo realTimexo released this 20 Oct 19:28
· 131 commits to main since this release
f38cdf1
  • Fix: solid-color materials (e.g. a plain red Unity material) stayed white in BeamNG. BeamNG's TextureCooker rejects textures smaller than 16x16 ("Size must be a power of two and at least 16x16"). Solid color textures are now 16x16, and all exported textures are at least 16x16.
  • Collision mode now written as Visible Mesh Final (BeamNG logged a performance warning for Visible Mesh).
  • Removed the CloudLayer object (it logged "Missing texture"); set globalEnviromentMap on LevelInfo (BeamNG logged it as missing).
  • Confirmed in game: image textures now display correctly.

Full Changelog: v0.2.1...v0.2.2