Repository navigation
v0.2.2
Pre-release
Pre-release
- Fix: solid-color materials (e.g. a plain red Unity material) stayed white in BeamNG. BeamNG's TextureCooker rejects textures smaller than 16x16 ("Size must be a power of two and at least 16x16"). Solid color textures are now 16x16, and all exported textures are at least 16x16.
- Collision mode now written as
Visible Mesh Final(BeamNG logged a performance warning forVisible Mesh). - Removed the
CloudLayerobject (it logged "Missing texture"); setglobalEnviromentMaponLevelInfo(BeamNG logged it as missing). - Confirmed in game: image textures now display correctly.
Full Changelog: v0.2.1...v0.2.2