Repository navigation
v0.3.0
Pre-release
Pre-release
- Terrain textures: classic terrain materials with
diffuseMap/diffuseSizeper Unity layer. The PBRTerrainMaterialTextureSetmode is EXPERIMENTAL and off by default (BeamNG crashed with D3D12 'root cbv' when the set was not found). - Roads: Road Architect detection searches parents/children; new 'Find Road Architect roads in scene' button; fixed roads with a single point.
- Road network:
BeamNGRoad(child points or Road Architect) andBeamNGRoadPiece(modular 3D pieces with connectors) are exported as invisible DecalRoads; endpoints within 0.75 m are snapped together. - Traffic lights:
BeamNGTrafficIntersection+BeamNGTrafficLight, one-button 4-way intersection,signals.json. - New tabs: Roads, Traffic. New option: left-hand traffic.
Full Changelog: v0.2.2...v0.3.0