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v0.4.1
Pre-release
Pre-release
- Fix (beamng.log / Unity warning): texture file names are shortened (max 40 chars + hash) - Windows "Could not find a part of the path" for very long sign texture names; temp folder name shortened.
- Fix (beamng.log): materials named
Camera,spotlight,Material(and other BeamNG class names) were not mapped; they get the prefixm_. - Terrain textures: PBR (v1.5) mode with
TerrainMaterialTextureSetis now the default (settingterrainPbr). The set is written first inart/terrains/main.materials.json; structure check aborts the export if the set is undefined or a texture size does not match its slot. Classic mode kept as a switch. - Minimap:
minimapImageon the TerrainBlock (no leading slash) in addition to theinfo.jsonentry; resolution "Auto" = terrain size (max 2048). - Vegetation: LODs per BeamNG mapping guide (
<name>_a100,bb_autobillboard25,nulldetail10; grass_a12+nulldetail4), wind (vertex colours R = bend, G = phase, B = flutter; bark black;windScale+ForestWindEmitter), tree collision only above 2.5 m (default), per-tree-type report lines. - README: logo, preview image, how-to GIF.
Full Changelog: 0.4.0...v0.4.1