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v0.4.2
Pre-release
Pre-release
- Map tab: own preview image; default description "Made with UnityToBeamNG!".
- New: BeamNGTrafficSign (signStop/basicStop), BeamNGWater (WaterBlock), Water tab, minimap draws water.
- Road Architect traffic lights / all-way stops are converted to BeamNG signals (Traffic tab button + automatic at export).
- Road Architect detection also supports the FritzsHero fork (RoadIntersection, renamed fields) and reports what it found.
- Converted Road Architect lights get own switching lamp objects (replace its texture atlas lens).
- Water that already exists in the scene (flat meshes with a water material, HDRP WaterSurface) is exported as BeamNG water; such meshes are no longer exported as normal meshes.
- Lamp switching Lua: finds signals via getSignalByName or getSignals.
- Simpler GitHub issue templates.
- Auto-detect Road Architect roads at export; minimap warns if no roads exist.
- Removed warnings for features confirmed in game.
Full Changelog: v0.4.1...v0.4.2