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DBZ BT4 2.4 — native renderer, real motion, more fps
What's new
Native renderer. The "Nativo + DLSS / FSR 2 (sin PCSX2)" quality draws the game with the runtime's own Vulkan renderer: no PCSX2 host, less CPU, and it plays online with PCSX2 players too.
- Real motion for DLSS / FSR 2. The motion vectors now match the picture (they were zero, every other frame had none, repeated meshes were paired wrongly and the hit screen-shake was missing). The jitter signs were measured again with real motion: DLSS and FSR 2 are steadier and sharper.
- More fps on screen (Recomp 3.4's "Más fps en pantalla", on by default): a frame generated from the game's real motion between every two, up to 120 on screen without speeding the game up. It turns itself off on displays under 90 Hz.
- Vulkan swapchain presentation of the window (with frame generation).
- Faster: the renderer records on its own thread (+10% uncapped) and the runner is built with profile-guided optimisation (+10% on the game thread).
- Picture: HUD pinned to the screen edges like the PCSX2 qualities, graded depth of field on by default, no image shake in menus with DLSS / FSR 2, and the thin light lines across the fight floor with the DoF blur fixed on AMD / Intel GPUs.
Online: native and PCSX2 players play together (long mixed tests: 0 desyncs).
macOS: the Mac app (DBZ_BT4_Mac.zip) is native only, upscaled with Apple MetalFX; it comes with Recomp 3.4.
You need your own ISO (SLUS-219.78, Beta 14 Rev2); nothing from the disc is included.