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DBZ BT4 2.4.1 — the window is Vulkan's: no more black fullscreen
What's new
Fullscreen works with the Vulkan presentation. With Recomp 3.4.3 the native renderer's window now belongs to Vulkan alone: OpenGL draws the picture off screen and the runtime's Vulkan swapchain shows it. Before, Vulkan presented on a window OpenGL also drew into, and the NVIDIA driver showed the fullscreen OpenGL window directly instead, so the screen stayed black. Windowed and fullscreen (3440x1440 tested) show the game at ~100 fps with "Más fps en pantalla".
- Recomp 3.4.3 turns this on by itself for this pack (2.4.1) and newer. An older launcher keeps the previous OpenGL presentation, which also works.
- Same game, same online: nothing in the game state changed, so 2.4.1 plays online with 2.4 and with PCSX2 players.
- The runner is built again with profile-guided optimisation.
macOS: DBZ_BT4_Mac.zip is the Mac app (Recomp 3.4.2: native renderer with MetalFX, built with profile-guided optimisation, about 7% less game-thread time on an M2 Pro). Recomp on a Mac updates itself to it.
You need your own ISO (SLUS-219.78, Beta 14 Rev2); nothing from the disc is included.
Build notes: patches/bt3recomp-bt4mod-vkwindow.patch (docs/BUILDING.md).
| File | SHA-256 |
|---|---|
| DBZ_BT4_Windows_Recomp.zip | 2f9e52f7d570a4e84504dbc89bf3108061c38fb5d1cd93bbb7a9b393d373c1ff |
| DBZ_BT4_Mac.zip | 5408d147796c75ee43b78e2dde10c41edc77aa29b144b11741a040f2a8245fb5 |