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DBZ BT4 2.5.1 — clean ki sparks

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@recomp-code recomp-code released this 25 Oct 15:40
· 36 commits to main since this release

What's new

Ki sparks without grey blocks. The native renderer drew noisy grey rectangles around the ki sparks of some supers (Gekiretsu Madan and similar charge effects). The sparks use 128x128 textures that the game uploads at addresses that are not page-aligned, and the renderer's copy of the PS2 video memory put part of those uploads in the wrong page. The textures then decoded with stale bytes. Such uploads are now written at once, in the right place. Same speed (uncapped fight: 120 fps).

Online: nothing in the game state changed (8040 frames online between 2.5.1 and 2.5: 0 desyncs, identical state hashes), so it plays with 2.4 / 2.5 players and the Mac app.

macOS: DBZ_BT4_Mac.zip is the Mac app 3.4.3 (unchanged); the fix comes to the Mac with its next build.

You need your own ISO (SLUS-219.78, Beta 14 Rev2); nothing from the disc is included.

Build notes: patches/bt3recomp-bt4mod-kispark.patch (docs/BUILDING.md).

File SHA-256
DBZ_BT4_Windows_Recomp.zip 2d6fda83e87e56a502a20a36e9e40ed1c3944d168947544f9a8641d1650c30dc
DBZ_BT4_Mac.zip 4275204b612dec9a8b7f1c93c06b3e0a92113714e5c099d34a829e810fa49ab7