Repository navigation
DBZ BT4 2.5.1 — clean ki sparks
What's new
Ki sparks without grey blocks. The native renderer drew noisy grey rectangles around the ki sparks of some supers (Gekiretsu Madan and similar charge effects). The sparks use 128x128 textures that the game uploads at addresses that are not page-aligned, and the renderer's copy of the PS2 video memory put part of those uploads in the wrong page. The textures then decoded with stale bytes. Such uploads are now written at once, in the right place. Same speed (uncapped fight: 120 fps).
Online: nothing in the game state changed (8040 frames online between 2.5.1 and 2.5: 0 desyncs, identical state hashes), so it plays with 2.4 / 2.5 players and the Mac app.
macOS: DBZ_BT4_Mac.zip is the Mac app 3.4.3 (unchanged); the fix comes to the Mac with its next build.
You need your own ISO (SLUS-219.78, Beta 14 Rev2); nothing from the disc is included.
Build notes: patches/bt3recomp-bt4mod-kispark.patch (docs/BUILDING.md).
| File | SHA-256 |
|---|---|
| DBZ_BT4_Windows_Recomp.zip | 2d6fda83e87e56a502a20a36e9e40ed1c3944d168947544f9a8641d1650c30dc |
| DBZ_BT4_Mac.zip | 4275204b612dec9a8b7f1c93c06b3e0a92113714e5c099d34a829e810fa49ab7 |