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DBZ BT4 2.5.2 — sharper picture, cleaner effects
What's new
Sharper picture. The native renderer now picks its resolution from the screen it is shown on: about 75% of the output height under DLSS / FSR 2 (DLSS "Quality"). A 1440p screen now renders at 1920x1344 instead of 1280x896, which DLSS had been stretching like its "Ultra Performance" mode. 1080p stays at 2x and 4K goes to 4x. Recomp 3.4.5 turns this on for this pack.
Cleaner effects with DLSS / FSR 2. Ki sparks, aura flames and beams have no motion vectors, so the upscaler's history smeared them into trails. A reactive mask now tells DLSS and FSR 2 where those effects are, so they follow the current frame there.
FSR 2 faster on AMD and Intel: half-precision maths on GPUs that support it, and 64-wide waves on AMD, as AMD's own FSR 2 does. NVIDIA is unchanged.
Also: up to 16x anisotropic filtering on hardware-filtered textures.
Online: nothing in the game state changed; plays with 2.4 / 2.5 players and the Mac app.
macOS: DBZ_BT4_Mac.zip is the Mac app 3.4.3 (unchanged).
You need your own ISO (SLUS-219.78, Beta 14 Rev2); nothing from the disc is included.
Build notes: patches/bt3recomp-bt4mod-reactive.patch, fsr2fast and quality (docs/BUILDING.md).
| File | SHA-256 |
|---|---|
| DBZ_BT4_Windows_Recomp.zip | 0f18b428e4ae75a823efa21731da77d776110b9bce680e759cd2012a45079674 |
| DBZ_BT4_Mac.zip | 4275204b612dec9a8b7f1c93c06b3e0a92113714e5c099d34a829e810fa49ab7 |