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DBZ BT4 2.5.2 — sharper picture, cleaner effects

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@recomp-code recomp-code released this 25 Oct 17:00
· 34 commits to main since this release

What's new

Sharper picture. The native renderer now picks its resolution from the screen it is shown on: about 75% of the output height under DLSS / FSR 2 (DLSS "Quality"). A 1440p screen now renders at 1920x1344 instead of 1280x896, which DLSS had been stretching like its "Ultra Performance" mode. 1080p stays at 2x and 4K goes to 4x. Recomp 3.4.5 turns this on for this pack.

Cleaner effects with DLSS / FSR 2. Ki sparks, aura flames and beams have no motion vectors, so the upscaler's history smeared them into trails. A reactive mask now tells DLSS and FSR 2 where those effects are, so they follow the current frame there.

FSR 2 faster on AMD and Intel: half-precision maths on GPUs that support it, and 64-wide waves on AMD, as AMD's own FSR 2 does. NVIDIA is unchanged.

Also: up to 16x anisotropic filtering on hardware-filtered textures.

Online: nothing in the game state changed; plays with 2.4 / 2.5 players and the Mac app.

macOS: DBZ_BT4_Mac.zip is the Mac app 3.4.3 (unchanged).

You need your own ISO (SLUS-219.78, Beta 14 Rev2); nothing from the disc is included.

Build notes: patches/bt3recomp-bt4mod-reactive.patch, fsr2fast and quality (docs/BUILDING.md).

File SHA-256
DBZ_BT4_Windows_Recomp.zip 0f18b428e4ae75a823efa21731da77d776110b9bce680e759cd2012a45079674
DBZ_BT4_Mac.zip 4275204b612dec9a8b7f1c93c06b3e0a92113714e5c099d34a829e810fa49ab7