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DBZ BT4 2.5.3 — true ultrawide, sharper textures

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@recomp-code recomp-code released this 25 Oct 19:09
· 33 commits to main since this release

What's new

True ultrawide (21:9 and wider), offline. On a screen wider than 16:9 the camera now sees more at the sides instead of the 16:9 picture being stretched: characters keep their proportions and the HUD stays at the screen's edges without stretching (3440x1440: 34% wider view). Online every player stays 16:9, because the field of view is part of the game state and players with different views would fall out of sync. 16:9 screens are unchanged. Turn it off with PS2X_ULTRAWIDE=0.

Sharper textures. The PS2's textures are small and get magnified a lot at high resolution, so they now use a sharper filter (Catmull-Rom) instead of plain bilinear on the stage and the characters. Blended textures also get anisotropic filtering.

Finer glow and depth of field: the half-resolution glow buffers are now read at the render resolution.

Online: unchanged; plays with 2.4 / 2.5 players and the Mac app.

macOS: DBZ_BT4_Mac.zip is the Mac app 3.4.3 (unchanged).

You need your own ISO (SLUS-219.78, Beta 14 Rev2); nothing from the disc is included.

Build notes: patches/bt3recomp-bt4mod-visual.patch (docs/BUILDING.md).

File SHA-256
DBZ_BT4_Windows_Recomp.zip 301367d7e02419deac2ff49429814b59436fd274471944da392e68fe3acd7250
DBZ_BT4_Mac.zip 4275204b612dec9a8b7f1c93c06b3e0a92113714e5c099d34a829e810fa49ab7