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v1.24.0
Physics is stable and comes to 3D: RecursiveAI.OneGame.Physics is built on OnePhysics 1.0.0 and ships at the engine version, so every onegame package is now stable.
Added
- 3D physics spaces saved, stepped and hashed with the world: rigid bodies, characters, vehicles, queries, prediction forks, explicit origin rebasing and debug geometry through the 3D debug renderer.
examples/physics/3dshows a falling pile, a walking character and a driven car.
Changed
RecursiveAI.OneGame.Physicsis stable on OnePhysics 1.0.0 and ships at the engine version, without a preview suffix. 2D physics results and hashes are unchanged from 1.23.0.
Fixed
- Two games in one process (or a game whose screen was rebuilt after another game started) no longer paste from the other game's clipboard: each text field uses the clipboard of its own window.
- Vulkan: a submission that does not draw into the acquired swapchain image (such as an upload at startup) no longer consumes that image's acquire and render-done semaphores, which could make the first presented frame wait on the wrong work.