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v1.0.0
The first stable release. The public API is the one frozen in 1.0.0-rc.1 plus the additions below; results and saved formats from here on are covered by the 1.x promises in the README (bit-identical results within a major version, every 1.x release reads every earlier 1.x format).
Added
NavMesh.Build2D(Grid, NavSettings?)builds a navigation mesh from a square grid: non-wall cells are walkable, cell size and origin come fromGrid.Space, and the result equals the tile-map overload on the same walkability. Area ids and costs are not carried into the mesh (the 2D builder has one area per mesh); the agent radius comes fromNavSettings.
Changed
Grid.ContentHash()caches its value: the first call after an edit, restore or area-cost change is O(cells) as before, repeated calls are O(1). The value is unchanged for every grid state.