A game engine for creation of jRPGs and visual novels based on MonoGame.
- User interface elements such as text boxes and progress bars
- User interface rendering in TopDownFrames (see Testroom_00 and TestRoomScript)
- Sprite display and animation assistance
- Embedded scripting engine, which supports Lua and pre-built C# modules
- Rigid body collision physics (see _Example and Objects/Dynamics projects)
- Timed event firing
- Color channels and control of them (see Behavior/Management and _Example/DialogComp.cs)
- Default behavior for top-down maps (see Behavior/Defaults)
- MonoGame -- an open source XNA framework successor. This engine heavily relies on MonoGame's constructions.
- NLua -- Embedded Lua runtime.
(C) 2021 red-the-random-dev
Distributed under LGPL license 2.1