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Host network picker and persistent lobby
Pre-release
Pre-release
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Host network picker and persistent lobby
- The online dialog now lists active IPv4 network devices, prefers ZeroTier, and lets hosts select the interface/address to listen on. Refresh detects newly connected devices. The host log identifies the address to share.
- Removed the three-minute host lobby deadline. Waiting for a guest continues until you leave the session. Setup and gameplay connection timeouts remain.
- Connection failures now identify the endpoint and explain routing, firewall, refused-connection and timeout checks.
- Includes automatic runtime installation and the EGL/GLX packaging fix from previous previews.
Both players should extract this complete archive and run its launcher. Choose Locate installation to reuse an existing installation. In Host a session, choose your ZeroTier interface, start, and share its managed IP and the current invitation privately.
A network picker cannot repair missing ZeroTier routes or firewall rejection. See the expanded player setup and No route to host troubleshooting.
Linux x86_64, glibc 2.38+. Python syntax and packaging were checked; gameplay, GUI and two-PC network testing remain with testers. The native game binary is unchanged.