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HiFi XI 0.59
Unzip into your Ashita folder. HiFi XI brings its own d3d8.dll: if your launcher puts dgVoodoo in bootloader itself, switch that off (Phoenix's launcher: Settings -> Graphics -> My own wrapper).
New
- Grass takes its colour from the ground it grows from: the zone's own ground, lit with the zone's light, mapped around you. It's right from the start, even where you haven't looked yet, and characters or names in front of it no longer change it.
- The game's own sky is kept: its constellations, its moon in its phase, its sun and its lens flares now show while World FX draws the weather. World FX's own invented sun, moon and stars are gone; it paints only the sky's gradient behind them.
Changed
- Ambient occlusion is off in every preset while it's being redone; its pattern also now turns every frame instead of showing as a fine grid.
- Surface relief is retired: the zone's real normal maps light the relief now, and the guess from brightness brought out the textures' dithering as grain.
- Shadows from the whole zone and fog over grass and water are always on, and FSR 3.1 is always used (FSR 2 only where 3.1 can't start): their switches are gone.
- The grass colour settings (the hue and the two learning rules) are gone with the learning.