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Atlantis Native 0.6.0

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@github-actions github-actions released this 07 Nov 23:21

Atlantis Native 0.6.0: Atlantis III playable from start to end.

You need your own copy of the games: Atlantis Native contains no game
data. Play the three games in your browser at
https://ripleyxlr8.github.io/atlantis-native/ or
https://ripleyxlr8.itch.io/atlantis-native.

New in 0.6.0

Atlantis III: The New World (2001)

  • The whole game plays, on Windows, macOS, Linux and in the browser:
    the intro, the start page and its five players, the Hoggar, the Land of
    the Dead and the other worlds, every dialog with its voices, 3D heads,
    lip-sync and subtitles, the inventory, the maps, every puzzle, the
    ending and the credits.
  • The original's own menus and options: save and load with their
    thumbnails, the volumes, the screen size (640 x 480, 800 x 600 or 1024 x
    768), 16 or 32 bits, smoothing, the crosshair, subtitles. A size or depth
    change applies when the menu closes, as in the original.
  • The edition: GOG.com's French release (Atlantis 3 - The New
    World
    ), the only one the project knows. Other editions (GOG.com's in
    other languages, the retail CDs and DVDs) are unknown and untested:
    their program is refused with its size and MD5, so that it can be
    reported on GitHub and added.
  • On the desktop the game library finds GOG.com's installation and
    plays it in its own window, as Atlantis II; the saves and the options
    file Atlantis3.cfg are kept in the player's data folder (atlantis3),
    never in the game's folder, and F12 writes a screenshot there. Alt+Enter
    or F11 switches full screen. In the browser pick the installation
    folder; the saves stay in the browser.
  • What was checked against the original: the port follows the original
    program's code, and automated tests replay what that code computed under
    emulation, step for step: the whole story played with the mouse from a
    new game to the credits (every script variable, flag and checkpoint save
    after every step); every puzzle's board (the Hoggar's, the market and the
    garden, Paleo's wolves, tiger, hunt and altar, the corridor's doors, the
    unicorn, the tower race, the game boy, the star room, the drawer walls);
    the maps, the travels, the ending and the credits; the menu pages at the
    three screen sizes, their tooltips and the save thumbnails; the text
    layout of every dialog line, the dialogs' camera, heads and lip-sync;
    the videos, the panoramas and the place sprites in 16 and 32 bits; Escape
    in each part of the game.
  • How much it has been played: beyond those replays, Atlantis III has
    been tested by the developer's own play, not yet by many players. Please
    report anything that looks or sounds wrong, with the place and what you
    did.
  • Known differences: the texts are drawn from the game's own font at
    the widths Windows gives it, but their antialiased pixels are Atlantis
    Native's own (16 and 32 bits); the click on the in-game menu's Back
    button may also act in the view behind it (not yet checked against the
    original); the window, full screen and the display switch are the port's.
    The player's guide
    lists them all.
  • Atlantis III has no HD mode and no port options menu (F10): it plays as
    the original does. The PortMaster build stays the first game only.

Atlantis: The Lost Tales and Atlantis II

  • Nothing changes in how they play. The game library now holds the three
    games, and its first start offers each one found on the computer.

Downloads

System File
Windows 10 and later, 64-bit atlantis-native-windows-x64.zip
Windows 11 on ARM atlantis-native-windows-arm64.zip
macOS 11 and later, Apple Silicon atlantis-native-macos-arm64.dmg
macOS 11 and later, Intel atlantis-native-macos-x64.dmg
Linux x86-64 (glibc 2.35+, ALSA) atlantis-native-linux-x64.tar.gz
Linux 64-bit ARM, e.g. Raspberry Pi 4 or 5 atlantis-native-linux-arm64.tar.gz
Handhelds with PortMaster (64-bit ARM), the first game atlantis-native-portmaster.zip
Web (the three games) play online, or atlantis-native-web.zip on the nightly release

The builds are not signed: Windows SmartScreen may warn the first time
("More info", then "Run anyway"). On macOS, open the app once, then go to
System Settings → Privacy & Security and click "Open Anyway".

See the README
(its table of supported editions) and the
player's guide.

If you enjoy it, you can buy me a coffee ☕
or leave a star on GitHub.

Atlantis Native 0.5.11

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@github-actions github-actions released this 05 Nov 00:16

Atlantis Native 0.5.11: a new bug fix for Atlantis II, the wooden girl in Ireland's book.

You need your own copy of the games: Atlantis Native contains no game
data. Play both games in your browser at
https://ripleyxlr8.github.io/atlantis-native/ or
https://ripleyxlr8.itch.io/atlantis-native.

New in 0.5.11

Atlantis II

  • A new bug fix, on by default: the wooden girl leaves Ireland's book.
    Once the goddess has spoken of the statue or of the poet, the girl of the
    book is freed, but the original program still draws the wooden girl beside
    her: the script hides her as a character, while in the book she is an
    object. With the fix only the freed girl is there. --original and "All
    off" keep the original behaviour, and the fix has its own switch in the
    options, fix_wooden_girl. Reported by Klaas Van den Broeck (@Klaasvdb),
    github.com/Klaasvdb/atlantis2-notes.
  • Two more of the original's bugs that he reported were checked and get no
    switch, because the game never reaches them: a dialog in which the hero
    speaks last leaves the view turned away (only dialogs the game never plays
    end that way), and a music stopped by the scripts could not be started
    again (no script asks for the same music after stopping it). The port keeps
    the original's behaviour for both; the technical notes
    give the details.

Downloads

System File
Windows 10 and later, 64-bit atlantis-native-windows-x64.zip
Windows 11 on ARM atlantis-native-windows-arm64.zip
macOS 11 and later, Apple Silicon atlantis-native-macos-arm64.dmg
macOS 11 and later, Intel atlantis-native-macos-x64.dmg
Linux x86-64 (glibc 2.35+, ALSA) atlantis-native-linux-x64.tar.gz
Linux 64-bit ARM, e.g. Raspberry Pi 4 or 5 atlantis-native-linux-arm64.tar.gz
Handhelds with PortMaster (64-bit ARM), the first game atlantis-native-portmaster.zip
Web (both games) play online, or atlantis-native-web.zip on the nightly release

The builds are not signed: Windows SmartScreen may warn the first time
("More info", then "Run anyway"). On macOS, open the app once, then go to
System Settings → Privacy & Security and click "Open Anyway".

See the README
(its table of supported editions) and the
player's guide.

If you enjoy it, you can buy me a coffee ☕
or leave a star on GitHub.

Atlantis Native 0.5.10

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@github-actions github-actions released this 03 Nov 10:33

Atlantis Native 0.5.10: Atlantis II in Italian, and three films in the game's own language.

You need your own copy of the games: Atlantis Native contains no game
data. Play both games in your browser at
https://ripleyxlr8.github.io/atlantis-native/ or
https://ripleyxlr8.itch.io/atlantis-native.

New in 0.5.10

Atlantis II

  • The Italian Atlantis Collection DVD (2014) is supported. Install the
    game from the DVD and point Atlantis Native at the folder the installer
    creates. It shows as Atlantis II, Italian Collection (patch 1.01), with
    Italian subtitles, menus and voices.
  • A new bug fix, on by default: films 19, 55 and 66 play in the game's own
    language
    on GOG.com (French, German, Spanish) and on the Italian
    collection. Their own tracks are installed, but the original program never
    reads them: on GOG.com these three films play in English in every language,
    and on the Italian collection in what sounds like Russian. Nothing changes on
    the CDs or on GOG.com in English. --original and "All off" keep the original
    behaviour, and the fix has its own switch in the options, fix_film_language.

Atlantis: The Lost Tales

  • The first game of the same DVD is recognised: point Atlantis Native at the
    folder its installer creates. It plays as the CD with Cryo's patch 1.01, and
    the game shows it under that name.

Downloads

System File
Windows 10 and later, 64-bit atlantis-native-windows-x64.zip
Windows 11 on ARM atlantis-native-windows-arm64.zip
macOS 11 and later, Apple Silicon atlantis-native-macos-arm64.dmg
macOS 11 and later, Intel atlantis-native-macos-x64.dmg
Linux x86-64 (glibc 2.35+, ALSA) atlantis-native-linux-x64.tar.gz
Linux 64-bit ARM, e.g. Raspberry Pi 4 or 5 atlantis-native-linux-arm64.tar.gz
Handhelds with PortMaster (64-bit ARM), the first game atlantis-native-portmaster.zip
Web (both games) play online, or atlantis-native-web.zip on the nightly release

The builds are not signed: Windows SmartScreen may warn the first time
("More info", then "Run anyway"). On macOS, open the app once, then go to
System Settings → Privacy & Security and click "Open Anyway".

See the README
(its table of supported editions) and the
player's guide.

If you enjoy it, you can buy me a coffee ☕
or leave a star on GitHub.

Atlantis Native 0.5.9

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@github-actions github-actions released this 01 Nov 15:05

Atlantis Native 0.5.9: the North American Beyond Atlantis CD, the Brazilian CD of the first game, and a package for handhelds.

You need your own copy of the games: Atlantis Native contains no game
data. Play both games in your browser at
https://ripleyxlr8.github.io/atlantis-native/ or
https://ripleyxlr8.itch.io/atlantis-native.

New in 0.5.9

Atlantis II

  • The North American CD is supported: Beyond Atlantis (DreamCatcher,
    2000, 4 CDs). It needs the same files as the French CD: the folder of
    the installed game with the images of its four CDs (or copies of the
    CDs); in the browser, copies of the CDs. It shows as Atlantis II, CD,
    English (DreamCatcher, 2000)
    . It has a program of its own, with version
    1.01's code, and opens on its own DreamCatcher logo.
  • A new bug fix, on by default, keeps subtitles over films visible at
    800 x 600 on every edition.
    The DreamCatcher program shows them; the
    French CD, the 1.01 patch and GOG.com's program draw them where the next
    frame covers them. --original hides them on those editions, as they
    shipped.

Atlantis: The Lost Tales

  • The Brazilian Portuguese CD is supported: MSD Multimídia's Atlantis:
    A Lenda Perdida
    (1997, 4 CDs, dubbed). Choose the folder with
    atlantis.exe and BIGCD1.BIG … BIGCD4.BIG, or the four disc images.
    It shows as CD, Brazilian Portuguese (MSD, December 1997 build) and
    plays with its own program: Portuguese voices and subtitles, and menus
    drawn with its own fonts and widths.
  • The only public dump known of that CD has unreadable sectors. Played
    from it, a few films of disc 2 stop early and one panorama does not show;
    nothing crashes. This comes from the dump: no original disc has been
    checked yet.
  • Deleting a player on the 1997 programs now writes players.atl as the
    original does. Nothing visible changes.

Handhelds

  • A PortMaster package, atlantis-native-portmaster.zip, for 64-bit ARM
    handhelds, with the first game for now. The gamepad is the mouse, and an
    on-screen keyboard (a grid of letters and digits) types the players'
    names. Its gamepad and keyboard code started from
    Klaas Van den Broeck's R36S port.
    Unzip it into the ports folder and copy your game's files into
    ports/atlantisnative/gamedata/, or drop the zip into PortMaster's
    autoinstall folder. It has been played on a Raspberry Pi 5 under
    Batocera with an Xbox pad; it has not been run on an R36S yet.
  • Xbox-style pads that SDL does not recognise, such as an Xbox Wireless
    Controller over Bluetooth, work without a controls.ini.

Windows

  • A build for Windows on ARM, atlantis-native-windows-arm64.zip.

Downloads

System File
Windows 10 and later, 64-bit atlantis-native-windows-x64.zip
Windows 11 on ARM atlantis-native-windows-arm64.zip
macOS 11 and later, Apple Silicon atlantis-native-macos-arm64.dmg
macOS 11 and later, Intel atlantis-native-macos-x64.dmg
Linux x86-64 (glibc 2.35+, ALSA) atlantis-native-linux-x64.tar.gz
Linux 64-bit ARM, e.g. Raspberry Pi 4 or 5 atlantis-native-linux-arm64.tar.gz
Handhelds with PortMaster (64-bit ARM), the first game atlantis-native-portmaster.zip
Web (both games) play online, or atlantis-native-web.zip on the nightly release

The builds are not signed: Windows SmartScreen may warn the first time
("More info", then "Run anyway"). On macOS, open the app once, then go to
System Settings → Privacy & Security and click "Open Anyway".

See the README
(its table of supported editions) and the
player's guide.

If you enjoy it, you can buy me a coffee ☕
or leave a star on GitHub.

Atlantis Native 0.5.8

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@github-actions github-actions released this 29 Oct 15:06

Atlantis Native 0.5.8: Atlantis II from GOG.com in four languages, and the Czech CD.

You need your own copy of the games: Atlantis Native contains no game
data. Play both games in your browser at
https://ripleyxlr8.github.io/atlantis-native/ or
https://ripleyxlr8.itch.io/atlantis-native.

New in 0.5.8

Atlantis II

  • GOG.com's English, French, German and Spanish installations are
    supported.
    GOG.com installs the same program for all four languages;
    only the texts and voices differ. Atlantis Native tells the language
    from the installed texts and shows it in the edition's name, for
    example Atlantis II, GOG.com, German (patch 1.01). Every subtitle is
    laid out as the original lays it out, every letter is drawn (French
    œ, German ß, Spanish ñ ¿ ¡) and every voice the installation
    holds plays.
  • Films 19, 55 and 66 play GOG's English soundtrack in every
    language
    , as the original does: GOG.com placed the English tracks
    in the folder the program reads these three films' sound from. Each
    language's own track is installed but never read.
  • Older GOG.com installations are accepted: the program of GOG's
    2018 build and of its June 2022 build, shown as (patch 1.01, 2018
    build)
    and (patch 1.01, June 2022 build). They differ from the
    current program only in Windows-specific fixes that Atlantis Native
    does not need, so all three play the same.

Atlantis: The Lost Tales

  • The Czech CD is supported: Bohemia Interactive's four-CD release
    (2000), also re-issued with the magazine GAME4U Speciál 2 (2001).
    Choose the folder with atlantis.exe and BIGCD1.BIG …
    BIGCD4.BIG, or the folder of the four disc images. The game shows as
    CD, Czech (Bohemia Interactive, 1999 build); its saves are its own,
    apart from those of a CD with Cryo's patch 1.01.
  • It plays as it shipped. Its program is Cryo's 1.01 patch, over
    the US CD's data with Czech subtitles, menus, chapter names and
    credits, and English voices. The subtitles are read as a Czech Windows
    shows them (č, ř, ů and the other Czech letters), the menus draw
    the Czech letters of its own fonts, and a player name can be typed
    with Š Ť Ž š ť ž. The player screen keeps the program's French
    NOUVEAU JOUEUR line, as in the original.
  • GOG.com's 2015 installation (its build 3341) was checked: its program
    is Cryo's patch 1.01 with four of GOG's fixes, and Atlantis Native
    plays it as the CD with patch 1.01, as before.

Downloads

System File
Windows 10 and later, 64-bit atlantis-native-windows-x64.zip
macOS 11 and later, Apple Silicon atlantis-native-macos-arm64.dmg
macOS 11 and later, Intel atlantis-native-macos-x64.dmg
Linux x86-64 (glibc 2.35+, ALSA) atlantis-native-linux-x64.tar.gz
Linux 64-bit ARM, e.g. Raspberry Pi 4 or 5 atlantis-native-linux-arm64.tar.gz
Web (both games) play online, or atlantis-native-web.zip on the nightly release

The builds are not signed: Windows SmartScreen may warn the first time
("More info", then "Run anyway"). On macOS, open the app once, then go to
System Settings → Privacy & Security and click "Open Anyway".

See the README
(its table of supported editions) and the
player's guide.

If you enjoy it, you can buy me a coffee ☕
or leave a star on GitHub.

Atlantis Native 0.5.7

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@github-actions github-actions released this 28 Oct 22:00

Atlantis Native 0.5.7: the US retail CD.

You need your own copy of the games: Atlantis Native contains no game
data. Play both games in your browser at
https://ripleyxlr8.github.io/atlantis-native/ or
https://ripleyxlr8.itch.io/atlantis-native.

New in 0.5.7

Atlantis: The Lost Tales

  • The US retail CD is supported: the four-CD release Interplay
    distributed in the United States in 1997, whose program is an August
    1997 build of its own. Choose the folder with atlantis.exe and
    BIGCD1.BIG … BIGCD4.BIG, or the folder of the four disc images. The
    game shows as CD, English (US, Interplay, August 1997 build); its
    saves are its own, apart from those of the May 1997 English CD.
  • It plays as it shipped. Its program is the August 1997 French CD's
    with English texts, so it behaves as the August 1997 French and German
    CDs do, not as the May 1997 English CD: subtitles drawn in Arial
    (Liberation Sans, as for the 2001 build), typed player names kept as
    typed, a second death in the same section followed by the next
    narrator line. Its only code changes are two rules of the 2001 build,
    which Atlantis Native applies to it and to no other 1997 CD: the
    navigate cursor, not the talk cursor, over the characters 0x219 and
    0x21a, and Rhea always on camera 2 in the dialogs.
  • Its data are the August 1997 revision in English: the May 1997
    English CD's dialog texts with 31 lines corrected or in American
    spelling, and a few script changes of that revision (chapters 15, 47
    and 70). F10's bug fixes for it are the August 1997 French CD's.

Downloads

System File
Windows 10 and later, 64-bit atlantis-native-windows-x64.zip
macOS 11 and later, Apple Silicon atlantis-native-macos-arm64.dmg
macOS 11 and later, Intel atlantis-native-macos-x64.dmg
Linux x86-64 (glibc 2.35+, ALSA) atlantis-native-linux-x64.tar.gz
Linux 64-bit ARM, e.g. Raspberry Pi 4 or 5 atlantis-native-linux-arm64.tar.gz
Web (both games) play online, or atlantis-native-web.zip on the nightly release

The builds are not signed: Windows SmartScreen may warn the first time
("More info", then "Run anyway"). On macOS, open the app once, then go to
System Settings → Privacy & Security and click "Open Anyway".

See the README
(its table of supported editions) and the
player's guide.

If you enjoy it, you can buy me a coffee ☕
or leave a star on GitHub.

Atlantis Native 0.5.6

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@github-actions github-actions released this 28 Oct 20:12

Atlantis Native 0.5.6: start in full screen.

You need your own copy of the games: Atlantis Native contains no game
data. Play both games in your browser at
https://ripleyxlr8.github.io/atlantis-native/ or
https://ripleyxlr8.itch.io/atlantis-native.

New in 0.5.6

Atlantis: The Lost Tales

  • Start in full screen: a new row of F10's options menu, after the
    HD options (Off by default). On, the game's window opens in full
    screen every time; when the game is chosen in the game library, its
    window goes to full screen as the game starts. It is kept in
    settings.ini with the edition's other settings, so it survives
    updates. Switching full screen while the game runs changes it too
    (F, F11 or Alt+Enter, or the system's own way, such as macOS's green
    button): the window opens the way you left it, as Atlantis II already
    does. --fullscreen still opens in full screen whatever the option
    says, without changing it. The browser lets a page go full screen only
    on a key or a click, so the web version has no such row: press F or
    use the page's button. Thanks to derRichter for the
    request on GitHub.
  • The options menu's rows are 20 pixels high instead of 24 on the
    desktop (scaled with the window), so that the menu, with its new row,
    keeps a margin on the 640x480 screen. The web version's menu is
    unchanged.
  • Fixed: HD options undone at the next start. After a change of the
    HD options in F10 (panorama filter, sharpening, interface, sharp
    subtitles, widescreen, video sides), a change in the game's own
    options page (subtitles, OMNI 3D mode) or sound page wrote back to
    settings.ini the HD options the game had started with: the next
    start had lost the F10 choices. The game's own pages now keep them.

Downloads

System File
Windows 10 and later, 64-bit atlantis-native-windows-x64.zip
macOS 11 and later, Apple Silicon atlantis-native-macos-arm64.dmg
macOS 11 and later, Intel atlantis-native-macos-x64.dmg
Linux x86-64 (glibc 2.35+, ALSA) atlantis-native-linux-x64.tar.gz
Linux 64-bit ARM, e.g. Raspberry Pi 4 or 5 atlantis-native-linux-arm64.tar.gz
Web (both games) play online, or atlantis-native-web.zip on the nightly release

The builds are not signed: Windows SmartScreen may warn the first time
("More info", then "Run anyway"). On macOS, open the app once, then go to
System Settings → Privacy & Security and click "Open Anyway".

See the README
and the player's guide
(its full screen
section for the new option).

If you enjoy it, you can buy me a coffee ☕
or leave a star on GitHub.

Atlantis Native 0.5.5

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@github-actions github-actions released this 28 Oct 13:01

Atlantis Native 0.5.5: Atlantis II in the browser.

You need your own copy of the games: Atlantis Native contains no game
data. Play both games in your browser at
https://ripleyxlr8.github.io/atlantis-native/ or
https://ripleyxlr8.itch.io/atlantis-native.

New in 0.5.5

Atlantis II in the browser

  • The web page plays Atlantis II, as the desktop does: the whole
    game, its scripts, dialogs and 3D talking heads, music, videos and
    menus. Choose your game folder on the page; the browser asks to
    confirm that the page may read it. Its files are read inside the
    browser, a part at a time when the game needs it (its 2.4 GB are
    never loaded whole), and sent nowhere.
  • What to pick:
    • the GOG.com edition: the folder where the game is installed (the one
      holding Game.exe and DATAS_A2);
    • the CD (version 1.00, or patched to 1.01): the folder of the
      installed game (the one holding atlantis2.exe, wam and
      scenar), with a copy of each of the four CDs in it, for example in
      folders CD1 to CD4, each holding the disc's DATAS_A2 folder.
      The copies may also sit beside the installed folder: then pick the
      folder holding both. The browser reads files, not CD images
      (.iso...): copy the discs' files;
    • a folder holding both games: the page asks which one to play.
  • The same game as on the desktop: the saves (the original's files,
    kept in the browser), F10's options menu with the HD mode, widescreen
    and the bug-fix box, full screen (F, F11 or the page's button). The
    mouse turns the view once a click has taken it (the browser's pointer
    lock; Escape lets it go); where the lock is refused, clicks act at
    once and the arrow keys turn the view. The sound starts with the first
    click or key, as browsers require. A hidden page (another tab, the
    browser minimised) holds the game, its clock and its sound, as the
    desktop does without the focus.
  • Full speed: the HD mode's panorama and the dialogs' pictures are
    drawn by the graphics card. Measured in Edge on an i7-9700K, a frame
    takes 1.5 ms (original graphics) and 3.8 ms (HD) while the view turns,
    4.4 ms and 11.1 ms in a dialog with a 3D head, for 16.7 ms available;
    Chrome measures the same.
  • Tested from the start-up intro to Tibet's first dialog: in Edge
    with GOG.com's French edition, the French CD's installed folder with
    copies of its four CDs, and the same patched to 1.01; in Chrome and
    Firefox with the GOG.com edition.

Its limits:

  • Safari has not been tried with Atlantis II.
  • A browser does not let a page keep a folder: choose it again at each
    visit (there is no game library). The four CDs are needed at once (no
    disc can be added while the game runs).
  • On a computer about half as fast as a recent desktop, the HD mode runs
    a dialog somewhat slower than it should: choose the original graphics
    in F10's options there (they keep the full pace).
  • The graphics card computes the HD view in single precision: about one
    pixel in a thousand differs by a level or two from the desktop's.
  • A browser gives a site about 5 MB of storage, shared by both games:
    thousands of Atlantis II saves fit (one or two KB each).

Both games

  • A save the browser refuses (its storage full) is now shown at the
    top of the page, rather than only logged.
  • The page shows what to pick for each game side by side, and its key
    reminders for the game being played.

Downloads

System File
Windows 10 and later, 64-bit atlantis-native-windows-x64.zip
macOS 11 and later, Apple Silicon atlantis-native-macos-arm64.dmg
macOS 11 and later, Intel atlantis-native-macos-x64.dmg
Linux x86-64 (glibc 2.35+, ALSA) atlantis-native-linux-x64.tar.gz
Linux 64-bit ARM, e.g. Raspberry Pi 4 or 5 atlantis-native-linux-arm64.tar.gz
Web (both games) play online, or atlantis-native-web.zip on the nightly release

The builds are not signed: Windows SmartScreen may warn the first time
("More info", then "Run anyway"). On macOS, open the app once, then go to
System Settings → Privacy & Security and click "Open Anyway".

See the README
and the player's guide
(its web version
section for what to pick in the browser).

If you enjoy it, you can buy me a coffee ☕
or leave a star on GitHub.

Atlantis Native 0.5.0

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@github-actions github-actions released this 28 Oct 08:06

Atlantis Native 0.5.0: Atlantis II, from its start to its end, and more
editions of the first game.

You need your own copy of the games: Atlantis Native contains no game
data. Play the first game in your browser at
https://ripleyxlr8.github.io/atlantis-native/ or
https://ripleyxlr8.itch.io/atlantis-native.

New in 0.5.0

Atlantis II (Beyond Atlantis, 1999)

  • The whole game plays, on Windows, macOS and Linux: Tibet and its
    mandalas, Ireland, China, Yucatán with Xibalba, the space travel,
    Shamballa, Atlantis and the end credits, with the scripts, dialogs,
    3D talking heads and their lip-sync, music, place sounds, videos, the
    bag bar and the menus run as the original's code does. A test plays
    the whole game with the mouse, from the start-up intro to the credits.
    (The web version does not run Atlantis II yet.)
  • Its puzzles: Tibet's mandalas; Ireland's Brigid's cross, skull,
    ogham stones and blackbird songs; China's figurines, chest, incense,
    five wheels, pearl and dragon, turtle ring and the labyrinth's souls;
    Yucatán's counting grids; Xibalba's star map, canoe and spider's web;
    Shamballa's fireflies and the octopus fight of Atlantis.
  • The editions: the French CD (the folder of the installed game,
    with the images of its four CDs or copies of the CDs),
    a CD installation with the official patch 1.01 (one executable for the
    French and the English releases, played as 1.01 plays), and the
    GOG.com edition (1.01 with GOG's own changes; tested with its French
    version). Another executable is refused with its identifiers.
  • HD mode (optional): the panoramas and the dialogs' 3D heads drawn
    at the window's resolution with the original's projection, sharp
    subtitles and menu texts, and Widescreen with black or blurred
    bars beside the videos. With the original graphics, the original's
    640 x 480 and 800 x 600 screens.
  • Saves: the original's own files, 99 slots per player, from the
    game's menu.
  • Bug fixes (optional), each with its own switch in F10's
    "Choose the bug fixes...": the music tracks heard to their end, an
    ended track started again, the rare missing music mark (1 in 32768)
    that stops the original with a fatal error, and Ireland's cross and
    ogham clicks. "All off" plays the game as it shipped.

Atlantis: The Lost Tales

  • Cryo's 1998 DVD-ROM, in its eight languages: English, French,
    German, Dutch (side A); Spanish, Italian, Swedish and Japanese (side B),
    each language its own edition, from the drive, a copy of a side or the
    images of the sides. The Japanese version draws its subtitles with MS
    PGothic when you have msgothic.ttc, else with the bundled Noto Sans
    JP, and its SUBTITLES option switches between Japanese, English and
    none.
  • The Perfect Edition (Tgames' 2018 package of the DVD's English
    version).
  • The German CD's first pressing (May 1997 build), as a folder or
    as the four disc images. Thanks to derRichter for the
    report on GitHub.
  • One switch per bug fix: F10's "Fix original bugs" shows On, Off
    or Custom, and "Choose the bug fixes..." lists the fixes of the
    edition played, each with what the original does without it. New
    fixes: the DVD's Dutch and Swedish subtitles shown with their accented
    letters, and the Japanese DVD's two "file not found" boxes at start-up
    skipped.
  • The game library knows both games: it finds Atlantis II's GOG.com
    installation, takes the folder of a CD installation with "Add a game
    folder...", and opens either game. --list-games prints the games
    found on the computer.

Everywhere

  • macOS on Intel: atlantis-native-macos-x64.dmg, beside the Apple
    Silicon build.

Fixes

  • The error box ends on OK only, as the original's: Escape leaves it
    open.
  • The credits' fonts are read from the disc in the drive at each credits
    run, as the original does (the German May 1997 CD's discs do not all
    hold the same ones).

Downloads

System File
Windows 10 and later, 64-bit atlantis-native-windows-x64.zip
macOS 11 and later, Apple Silicon atlantis-native-macos-arm64.dmg
macOS 11 and later, Intel atlantis-native-macos-x64.dmg
Linux x86-64 (glibc 2.35+, ALSA) atlantis-native-linux-x64.tar.gz
Linux 64-bit ARM, e.g. Raspberry Pi 4 or 5 atlantis-native-linux-arm64.tar.gz
Web (the first game) play online, or atlantis-native-web.zip on the nightly release

The builds are not signed: Windows SmartScreen may warn the first time
("More info", then "Run anyway"). On macOS, open the app once, then go to
System Settings → Privacy & Security and click "Open Anyway".

See the README
and the player's guide
(its Atlantis II
section for the second game).

If you enjoy it, you can buy me a coffee ☕
or leave a star on GitHub.

Atlantis Native 0.4.0

Choose a tag to compare

@github-actions github-actions released this 22 Oct 23:11

Atlantis Native 0.4.0: the Chinese CDs, a Raspberry Pi build, and a
second review against the original.

You need your own copy of the game: Atlantis Native contains no game
data. Play in your browser at https://ripleyxlr8.github.io/atlantis-native/
or https://ripleyxlr8.itch.io/atlantis-native.

New in 0.4.0

  • The two Chinese CDs: the Traditional Chinese edition (1998) and the
    Simplified Chinese edition (1999), four discs each, as a folder or as
    disc images. Subtitles are broken into lines and drawn as those CDs do;
    their menus, LOAD list and opening captions use the pictures shipped on
    the discs. Put Windows' mingliu.ttc (Traditional) or simsun.ttc
    (Simplified) in the game folder to use the font the original used;
    otherwise the bundled Noto Serif TC or SC is used (SIL Open Font License
    1.1). The web version downloads these fonts only for the Chinese CDs.
  • Chinese READMEs: 繁體中文
    and 简体中文.
  • Linux 64-bit ARM (Raspberry Pi 4 and 5): atlantis-native-linux-arm64.tar.gz.
  • --fullscreen opens the window in full screen, for launchers such as
    Batocera's Ports.
  • O opens and closes the options menu, as F10 does, for keyboards
    without function keys.
  • Zoomed video sides (widescreen HD): the zoom is 4 to 5 times faster
    with the same pixels, it takes the first and last 15% of a move's video,
    and the joins between the video and its sides are blurred.
  • A second review against the original game's code: the inventory
    bar's slides and pick-up, the LOAD picker and ARE YOU SURE, the player
    screen, the dialog line rules, the head renderer and lip-sync, the
    music fades and ambient pans, the warp loop's turn and transition video
    order, several puzzles (rats, snakes and hens, turning pieces), the
    script's subject gates and header angles now follow the original more
    closely.

Fixes

  • No more freeze on the last frame of a move's video before the view.
  • A skipped move video no longer leaves its sides on screen.
  • The GOG build's players, checkpoints and settings keep their place
    after an update.
  • Loading a checkpoint keeps the follower-talk state, so the next
    conversation hides the other followers again.

Downloads

System File
Windows 10 and later, 64-bit atlantis-native-windows-x64.zip
macOS 11 and later, Apple Silicon atlantis-native-macos-arm64.dmg
Linux x86-64 (glibc 2.35+, ALSA) atlantis-native-linux-x64.tar.gz
Linux 64-bit ARM, e.g. Raspberry Pi 4 or 5 atlantis-native-linux-arm64.tar.gz
Web play online, or atlantis-native-web.zip on the nightly release

The builds are not signed: Windows SmartScreen may warn the first time
("More info", then "Run anyway"). On macOS, open the app once, then go to
System Settings → Privacy & Security and click "Open Anyway".

See the README
and the player's guide.

If you enjoy it, you can buy me a coffee ☕
or leave a star on GitHub.