This repository contains a sample project demonstrating the implementation of Netcode for Game Objects in Unity. Netcode for Game Objects is a network library for Unity that simplifies the process of synchronizing game objects across the network.
- Sync game objects across the network in real-time.
- Flexible and efficient serialization for optimized network performance.
- Support for authoritative server-client architecture.
- Customizable synchronization rules for specific components or properties.
- Lag compensation for smooth gameplay experience.
- Reliable and unreliable messaging channels for different types of data.
To use the Netcode for Game Objects library in your Unity project, follow these steps:
- Clone or download this repository.
- Copy the contents of the
Assets/Netcode
folder into your Unity project'sAssets
folder. - Ensure that you have Unity 2021.1 or later installed on your machine.
- Open the
SampleScene
scene located inAssets/Scenes
. - Press the play button to run the scene in the Unity Editor.
- Start another instance of the Unity Editor and press the play button again to run a second instance of the scene.
- Interact with the game objects in either instance, and you will see the changes synced across the network.
Feel free to explore the code in the Assets/Scripts
folder to understand how the synchronization is implemented.
Coming soon...
Contributions are welcome! If you encounter any issues or have suggestions for improvement, please create an issue in the issue tracker or submit a pull request.
This project is licensed under the MIT License. Feel free to use and modify the code as per your needs.
This project was inspired by the Netcode for Game Objects library developed by Unity Technologies. Special thanks to the Unity team for their incredible work.
For any inquiries or feedback, please contact:
Your Name
Email: patirishavnath@gmail.com
If you have any questions about using the Netcode for Game Objects library, please check out the Unity Forums.