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Support for the Additive blend mode, with a 0-100% amount (BlendMode.Additive)
Changed
Artboard.HasAudio now also returns true when the file the artboard was loaded from has audio, so audio in list items and swapped nested artboards is picked up.
Fixed
Unity on Linux crashing when importing a .riv with PNG assets (community report)
Images and render textures flickering on Vulkan (#177)
Audio not playing from list items and nested artboards bound after load
Data Binding Playground not being editable for files loaded in code with RiveWidget.Load(File)