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Worldfall beta (2026-10-05, update 2)

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@s3cond2 s3cond2 released this 06 Oct 02:21
58eb725

Worldfall beta: a first-person mod for WorldBox. Work in progress; all assets are subject to change.

New: press J to eat: food your kind eats from your bag (your favourite first), or else a meal from your city's stores.

Install: put Worldfall.dll in worldbox_Data/StreamingAssets/mods/ (Mac: inside the app's Contents/Resources/Data/StreamingAssets/mods/), turn on Settings > Experimental Mode in WorldBox, and restart. Full steps: HOW TO INSTALL.txt in the zip, or https://s3cond2.github.io/worldfall/#install

Checksums (SHA-256)

  • Worldfall.zip: c25335bd6a33f5ae3ea8ec0937dd7a4fea1ac80b873a01b5d911ae65fd06aa6e
  • Worldfall.dll: e997664168635491adc52866cc15ef48999cbecd747d296bc10467ae3f9a40a5

The mod has no network code and only writes to WorldBox's own save folder. It patches a few of WorldBox's functions in memory while the game runs (that's how first-person movement works), which some antivirus tools flag; nothing on disk is changed.

Please don't re-upload the mod; link to https://s3cond2.github.io/worldfall/ instead (see LICENSE.txt in the zip).

🤖 Generated with Claude Code

Worldfall beta (2026-10-05)

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@s3cond2 s3cond2 released this 06 Oct 00:55

Worldfall beta: a first-person mod for WorldBox. Work in progress; all assets are subject to change.

Install: put Worldfall.dll in worldbox_Data/StreamingAssets/mods/ (Mac: inside the app's Contents/Resources/Data/StreamingAssets/mods/), turn on Settings > Experimental Mode in WorldBox, and restart. Full steps: HOW TO INSTALL.txt in the zip, or https://s3cond2.github.io/worldfall/#install

Checksums (SHA-256)

  • Worldfall.zip: 194d68ec4b16f98be2c935cce817cf5909dcaaf85777e6a8cdadf096b433290b
  • Worldfall.dll: 10e2b8d7a340c5f7a31e253c8a9bce57dac984782c5ab208d11329f1cb32880d

The mod has no network code and only writes to WorldBox's own save folder. It patches a few of WorldBox's functions in memory while the game runs (that's how first-person movement works), which some antivirus tools flag; nothing on disk is changed.

Please don't re-upload the mod; link to https://s3cond2.github.io/worldfall/ instead (see LICENSE.txt in the zip).

🤖 Generated with Claude Code

Worldfall beta 0.9.8.9

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@s3cond2 s3cond2 released this 19 Oct 15:20

Worldfall 0.9.8.9 (19 October)

Added

  • Harbours: place them with Y and turn them with R. Aim at the coast and the harbour moves onto the water beside it.
  • Bigger stacks: 50 wood, stone or raw food in a slot.
  • Digging: R switches between dig and fill, and you can fill in water. Hold the right button to level the ground.
  • Movement: Alt walks, Ctrl crouches, and tapping a direction twice dodges.
  • Swimming and wading: people swim out of their depth and stand in shallow water.
  • Multiplayer: a Resync button, and joiners can buy land and build their own village.

Removed

  • Caves, for now.

Multiplayer needs the same version on every PC.

Downloads: Worldfall.zip (the DLL for WorldBox's mods folder) or Worldfall_NML.zip (NeoModLoader, phones too). Install guide and SHA-256: https://worldfall3d.com/install/

Worldfall beta 0.9.8

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@s3cond2 s3cond2 released this 13 Oct 05:51

0.9.8 beta: statues, VR, shape the land, one world, kings' orders

General fixes (16 October)

  • Digging sound: the shovel's sound no longer plays for ever. It was the game's held shovel-power sound, which never stops once started as a one-shot; the town's dig crews set it off too.
  • Your weapon stays yours: towns no longer swap a piece of your gear for one from their armory. The body you control is left alone; arms come through the smith, loot and the armory trade as before.
  • Bedroll: after a night on the bedroll your weapon's slot is chosen again, so the next click isn't another night and another save.

Fixed on 16 October

  • Caves: E at a cave's mouth goes in with a shovel or a pickaxe out.
  • Pickaxe: the pickaxe from a trader or the workbench mines rock and ore.
  • Ending it: "It's over between us" works when your partner lives in another realm.

Added on the afternoon of 15 October: textures on pack models

  • Image textures: a pack model with an image plugged into its material's Base Color is drawn with it, through the model's UV map. PNG and JPEG, packed into the .glb by Blender's exporter or saved beside it in models/. A textured material keeps its image where the game would recolour the slot, and the kind's grain is left off it; light, shadows and the finish still apply.
  • Crisp or smooth: images 64 px or smaller are drawn texel by texel, bigger ones blended; "textures": "crisp" or "smooth" under the model in worldfall.json chooses. Pixels under half alpha are holes.
  • The pack's card in F2 > Mods lists every texture it drew, and says why one could not be read.
  • Fixed: every model drawn white on the GPU renderer right after the textures update (trees, people, hands). The texture sampler now only runs for a pack model that carries an image.

Added later on 15 October: statues, VR, settings

  • Statues: Humans, elves, orcs and dwarves each raise their own hero on a round column you can climb, with a ruin of its own when pulled down. Every statue is one size now.
  • Other peoples' houses: Cats, bees, ghosts and the other peoples now give you land for a house.
  • Moving to a new village: When your king founds a new town, a herald asks you first instead of sending you.
  • Stuck: Valleys in a Terrainy world shift slowly instead of jumping, and never under a house. If you are held fast, you are eased out.
  • Ice: Frozen water is a still white sheet with pale cracks, not open sea.
  • VR: Effects match in both eyes and shadows are drawn once for both. Rooms are real 3D in the headset. Point at the wheel to pick, the hotbar is on your wrist, the sticks move a highlight through windows. Menu button: tap for settings, hold for the map. Left-handed mode in F2 > VR.
  • Settings: F2 is sorted into sections, and every setting has a small ? that says what it changes.
  • Classic: F2 > Graphics > Look: the painterly picture with crisp pixels in the distance and deep blue nights. It replaces the GPU finish row.
  • Far creatures: Creatures far away and out of sight are simulated less often while you play in first person (F2 > Graphics > Crowds).
  • Fixed: on the CPU renderer frozen water is drawn bright, as on the GPU, not dark blue-grey.

Added on 15 October: shape the land

  • Flat or Terrainy: the first time you enter a world in first person it asks which land it has. Terrainy carves valleys with the rivers in their beds, ridges, hill terraces, mountain tarns that spill as streams and waterfalls, and sea cliffs under the hills. Flat is the land as before. The answer is kept with the world.
  • Dig and fill: a shovel or a pickaxe on the hotbar; hold the left button on the ground to dig, the right to fill. A shovel moves soil and sand, a pickaxe rock. Digging gives dirt, sand, stone and ore; filling spends them. Dug earth is raw and greens over days. Dig deep enough and the game's own tile changes, so the map, towns and water agree.
  • Cliffs: steep faces show their rock in layers with ledges. A drop of more than two tiles hurts you; everyone slows on a cliff.
  • Lakes: a hollow dug above the sea fills with rain over a day or two, spills as a stream with a waterfall at each drop, and fields within three tiles of any water grow a quarter faster.
  • Caves: cut three bands into a rock face with a pickaxe and it opens: ore veins and dens with beasts, often a hoard deep in, and one cave in four is a dungeon with a boss guarding a special weapon. Bring a torch.
  • Earthworks: in planning (Y) the Earthworks tab drags a job over the ground (level, lower, raise, moat, canal, terrace). The town's idle folk dig it for a wage per tile; a dig crew can be hired for a day; a king orders royal works with R from the treasury. Building sites are levelled by their builders as they go up. Towns no longer build on cliffs.
  • Earthshaping: a spell to raise, sink or split the ground at range, taught by an enchanter once you pass a teacher's trial.
  • Climb up: jump at a rock, a roof, a stack of crates or a wall and you pull yourself onto it.
  • Rocks and bushes: rocks and ore take the look of the land they lie in, with a rough grain; fruit bushes match their biome and are smaller.
  • The sea has a floor: shallows show the sand through clear water, deeper water darkens with depth. Ships heave, pitch and roll on the one sea everyone swims in.
  • Courtship over days: a romance meter fills over days of talk and fades when you are away; flirting is an exchange answered gently, boldly, playfully or sincerely, three a day; ask about them and remember what they say; hold Tab for romance, opinion, mood and devotion; new courting quests, then a ring from the workbench and a proposal on one knee.
  • Voices: people say their lines in their own voice, made of the game's own talk sounds (F2 > Sound > Voices). Women and children sound their age.
  • Young animals: pups, kittens, chicks and a rooster have models of their own.
  • Faster in big worlds: a town of 4,700 people went from 11 to about 20 fps in first person with the same picture. Trees stay past 30 tiles; the flat map is held while the 3D god view covers it; F2 > Graphics > World steps.

Added on the evening of 14 October

  • The map and 3D agree: day and night run on the game's map too (F2 > Game > Map night). Houses on the map light their windows only while someone is in and awake, draw curtains at dusk, smoke while someone is home and open the door as people pass (F2 > Game > Houses on the map).
  • Look inside: zoomed in close on the map, the roof under the mouse fades to show the floor plan and who is in it. Click someone to select them; G takes them over and you wake where they were. Everyone in a house has a place there, the same on the map and in 3D. Leave a body indoors and the view rises out through the roof.
  • Near you, people use the door, sit where they sit down, and those with a torch carry its light.
  • Finding people: ask anyone "I'm looking for someone." for a name. The town hall's ledger lists the town's people.
  • Far trees and buildings in 3D: past the detail distance they are their 3D models instead of the game's sprites (F2 > Graphics > Distance > Far trees and buildings; Low keeps sprites; GPU renderer only).
  • Classic finish: closer to the CPU look, with darker blue nights.
  • 3D god view: faster over big towns. Crowd detail (F2, off by default) animates far people on the graphics card.
  • House stairs: no more view jumps going up and down, and fewer invisible walls in rooms.
  • Campfires: walk over the stones and under the pot. Step into the flames and you catch fire.
  • Smoke and mist fade where they meet the ground and trees instead of cutting a hard line.
  • Packs: models made in metres come out the right size, and "fit" scales a model to the one it replaces.

Added earlier on 14 October

  • Ships on order: on your town's card on the war map, order transport, trading and fishing ships from the king's purse. A free dock builds them, up to three of each kind per dock.
  • Quicker boarding: soldiers near a ship step aboard at once, and the order bar has a Board button.
  • Guards: as king, hold E on someone to order your guards to kill or execute them. Killing a foreigner offends their realm.
  • Lights: set down standing torches, wall torches, lamp posts and braziers anywhere on land (Y, Lights). Each costs supplies from your bag, and they never go out. Towns put up their own lights as they grow.
  • Forging: crafting is a grid with a recipe card (stats against what you wear, what you have and need, the odds of each quality). Pieces are forged in a queue with hammer blows at the workbench; each workbench level adds a roll for quality.
  • Carried items: people carry what they work with, on the shoulder, in their arms or over the shoulder. The item on your hotbar is in your hand and goes to your mouth when you eat. The ten work tools are remodelled.
  • Voices: people speak in their own voice, by their traits, job, age and mood, and remember you between talks.
  • Rivals: you can court someone who already has a partner. The partner gets jealous: first a warning, then a brawl. Being seen costs you standing in town.
  • Subspecies: all ten mutation skins and eighteen kinds of egg in 3D; the fire spirit, fire slug, bioblob and unicorn fixed.
  • Slower years: three slower speeds in the game's hourglass, and F2 > Game > Years pass.
  • Weapons: all 53 held weapons remodelled, with crisp forged and cut forms, real metals, one-colour grips and flat butt ends.
  • Fog and effects: the glow of fires, torches and blasts no longer washes the picture in fog.

New

  • Join codes: hosting shows a short code with a Copy button. A friend types it in to join; the code holds your address.
  • Steam players join through Steam, with an Invite friends button on the host's card.
  • Worlds hosted on your home network are listed by themselves. Phones and Macs join from this list or with a code.
  • Update and join: when two players are on different versions, the older one can update from where they got the mod and restart ...
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Worldfall beta 0.9.7

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@s3cond2 s3cond2 released this 13 Oct 02:51

0.9.7 beta: faster rooms, storage, sharper weapons

Includes everything from 0.9.6 (Workshop-only) too: house fixes for doors, walking in and out, reachable side rooms, fuller rooms, stuck controls, crash recovery and Light mode.

New

  • Storage: in a house you own, E at a chest, crate, barrel or sack stores items and gear. Crafting at home can use it.
  • Glowing weapons in your hands shed embers or sparks, more when you swing.

Changed

  • Rooms: facing a window costs far less, about twice the frame rate on a big world.
  • Weapon models reworked to match the game's icons, with more detail on every metal.
  • Family on Follow come into the house after you. A locked door also lets in your household and the house's residents.
  • The sleep prompt shows only at a bed you face.

Fixed

  • Someone who gave you a courting task could be married off by the game while it ran.
  • Apple Silicon Macs with both the website and Workshop copies: the website copy now steps aside for the NeoModLoader one.

Downloads

  • Worldfall.zip: the plain mod (Windows, Linux, Steam Deck, Intel Macs).
  • Worldfall_NML.zip: the NeoModLoader version (also on the Steam Workshop; use this on Apple Silicon Macs).
  • Worldfall_Android.zip: the NeoModLoader version sized for phones (early, untested on real phones).

Multiplayer needs the same version on every PC: update to 0.9.7.

SHA-256

  • Worldfall.zip 3e703e10b75eb6cc58f3b57ae49b792e4e48c7a63288da1bac0a3593d9000fb0
  • Worldfall_NML.zip 8b9c0fb9fd02a80567365aa9fd3fee3392a83bee8f84bc2d7c7b330ea4b7e449
  • Worldfall_Android.zip 3c25755b60a573d45acb2ac6089aed17dc85a71ed2cfde97a4a62bd0c7f7a4ff
  • Worldfall.dll (in Worldfall.zip) c574b9ad465ce36c03eaba926ea9244aba4b2a87118ca032ec612a54cb001f99

Worldfall beta 0.9.5

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@s3cond2 s3cond2 released this 12 Oct 19:38

0.9.5 beta: houses you live in, a village of your own

New

  • Real rooms: human houses have rooms the size of the house, some with an upstairs. Walk straight in.
  • Life at home: the people inside are the ones the game has inside, in bed, by the fire or at the table.
  • Doors, locks and curtains. Sleep in a bed to save the world.
  • Fights indoors: enemies follow you in. Jump in rooms.
  • Sitting and kneeling: tap P, hold P for poses, or E on a seat.
  • Your own village: Y plans a town. Build with a hammer. Rulers collect taxes each season.
  • Free flight: F on the map, or hold F in first person.
  • Multiplayer (early): F2 > Multiplayer, up to 8 players.
  • Hold-E action wheel and hold-Q tool wheel, a torch and a compass.
  • Quest levels 2 and 3, learned moves, a Magic page.
  • Faces, regalia and flags. Weapon models (early). Wonders, trees, burnt trees, rocks.
  • Seasonal sun, soft shadows, moon phases, shadow settings, dark fantasy look, quality presets.
  • Workshop packs (F2 > Mods). Controllers and Steam Deck (early). Bigger world sizes.
  • F1 help. Brazilian Portuguese and Russian.

Changed

  • News and Council are pages of M. Middle click takes over a creature, C pings. F1 lists every key.
  • F2 has eight tabs. Indoors is quiet. Rooms and busy towns draw much faster.
  • Apple Silicon Macs: use the NeoModLoader build.

Fixed

  • Workshop and website downloads can now play multiplayer together (updated 2026-10-12).
  • = takes over a creature again, as well as middle click.
  • Freezes of up to two seconds about once a minute.
  • Sound-engine crashes indoors and with 3D sound, and a crash when a building in view turned to ruin.
  • Arrows through walls, endless parries, bodies blocking doorways, spell kills not counting, and many more.

Install: Worldfall.zip has Worldfall.dll for WorldBox's own mods folder (no mod loader needed). Worldfall_NML.zip is the NeoModLoader version, also on the Steam Workshop. Use one, not both.

SHA-256

  • Worldfall.zip da117f5aaa58b5a2b5f7fee2866b257ab285a76999c689a038ccf7cfaa8d20bd
  • Worldfall_NML.zip 110780b0c65cf46aaca96a3ca9605f5280195b7760dd25a4129655b6d4b7c706
  • Worldfall.dll 45e556b045dfb17b842dede6f455d8008c0ae12148ce769ef69f67bd8c773d11

Made using Opus 5.5.

Worldfall beta 0.9.4

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@s3cond2 s3cond2 released this 08 Oct 08:41

Worldfall beta 0.9.4

Worldfall.zip - the regular install (no mod loader): put Worldfall.dll in worldbox_Data/StreamingAssets/mods.
Worldfall_NML.zip - for NeoModLoader players: drop it in WorldBox's Mods folder.

Everything new since 0.9.2 (0.9.3 was not released on its own).

New

  • VR headsets. Play first person in a PC VR headset through OpenXR (Quest Link or Air Link, SteamVR, Virtual Desktop, Windows Mixed Reality): F2 > VR. Your arms follow the controllers, you swing weapons and draw the bow by hand, and the god view turns with your head.
  • Inventory on Tab. Your character as a live 3D figure in what you wear, a slot bag, spare gear, and crafting in one list. Hold Tab to use it while you walk. Drag things out to drop them as a sack.
  • Hotbar. The bag's bottom row: mouse wheel or 1-8 picks what's in your hand.
  • Workbench. Your house's tier sets what you can craft; basics anywhere, the rest at home.
  • Bandages and salves. Craft them, heal yourself or anyone hurt, and watch the wrap on your arm.
  • Looting and butchery. Take what the fallen carried; strike a carcass for its meat. Hunters send you on hunts with herds out on the map.
  • Guard and parry. Right click holds a guard; raise it as a blow lands to parry and stun the attacker. Enemy blows have a visible wind-up.
  • Armor in 3D. All 24 of the game's armor pieces, fitted to every body. Zombies wear torn clothes and the armor the infected had. The flame sword burns as you swing it.
  • Meeting people. Say hello to learn a stranger's name. Contacts and starred people sit beside the inventory. The camera turns to whoever you talk to.
  • Courting. Win someone's heart with the right words and courting tasks.
  • Teachers and trials. Learn traits for a fee and a trial. Kings and a wandering enchanter grant weapon traits; smiths forge fresh wares each dawn.
  • The daily board. Up to nine contracts a town every dawn.
  • Kings. The war map shows every realm, its borders, alliances and wars. Command like a real-time strategy game: select warriors, right-click to send them, plant flags with Attack, Wait, Destroy, Kill or Pillage orders, and jump between fronts with control groups. Watch a battle in 3D and give orders there. Put troops on ships.
  • Peace terms. Peace takes both sides: grudges, envoys, gold or towns, and ultimatums.
  • The royal court. Five councillors with bonuses, and holding court from the throne in the capital's keep.
  • Ship hijack. Shift+E takes a ship.
  • Lock-in runs. Ctrl+Shift+L locks you into one life for a scored run, with heirs who carry on. As king, bring down a real rival and hold its towns to become immortal.
  • Towns. Town halls and the capital keep in 3D, standing with each town and realm, seasons, gifts, buying your town's freedom, and a house plot of your own.
  • Weather and world. Snow that builds up and melts, tornadoes under their own storms, new rain, effects for every biome, darker nights with fireflies, waves on the open sea, and the whole map in view with far trees and buildings in their real shapes.
  • 3D sound. Sounds come from where they happen.
  • Sword slicing. A killing blow from a top-tier sword cuts the body in two.
  • Real camera tilt. Looking up and down no longer stretches the picture. Arrow keys turn the 3D god view.
  • Walking. People walk with planted feet and look at you. Stairs, crates and roofs can be walked on, and you can climb mountains.
  • Sharp 2x and pixel distance. A crisp half-screen resolution, and far land drawn in pixel blocks like the original game.
  • Languages. Simplified Chinese and Korean.
  • Interface size. A setting from 0.8x to 1.6x, plus capture and dismantle progress bars.

Changed

  • Right click is the guard; the kick is gone.
  • R and T are gone from first person; the insult no longer flings anyone.
  • The people list moved into the Tab inventory.
  • War flags are planted with Shift+right-click.
  • The GPU renderer is the default.
  • News alerts are much quieter.

Fixed

  • Enemies could hit you through the walls of a house or mine.
  • Harbor piers drained stamina until you drowned.
  • Friendly fire off didn't spare your own people.
  • Renamed kingdoms and towns kept their old names.
  • Timber houses had invisible roofs from inside.
  • Celestial trees were far too tall.
  • Crabzilla's lasers were silent on right click, touch and VR.
  • People moonwalked.
  • The creature you control could starve in seconds.
  • The game paired the creature you control with whoever stood nearest.

SHA-256

Worldfall.zip                981c43e8b9df8f19e28533f640e258bf4fed47b48d67b0c85b6d3d65635e3f8b
Worldfall.dll                c5d7bb791aa97c9dd234fe99c2531b839907456a1eec19755b91bc7d82342dc6
Worldfall_NML.zip            ba48479d5bae768aacb8c1a03f4b4068f2993e088ea10b0050ef943dc865d51c
Worldfall.dll (NeoModLoader) 52e4fb26c5f7b6d333fc9f172148ac4b9f05ef282b11984cfa70c1aaa33a65a6

Worldfall beta 0.9.2

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@s3cond2 s3cond2 released this 06 Oct 06:28

Worldfall beta 0.9.2

Worldfall.zip - the regular install (no mod loader): put Worldfall.dll in worldbox_Data/StreamingAssets/mods.
Worldfall_NML.zip - for NeoModLoader players: drop it in WorldBox's Mods folder. Also on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3814551764

Worldfall_NML.zip updated on 2026-10-06: now a real NeoModLoader mod (a precompiled Worldfall.dll that patches the game through NeoModLoader's own MonoMod), the same build as the Workshop item.

SHA-256
Worldfall.zip 15c4004e0338bcfd9cbec3bf3ee6a3892e41700158820dd50e978fbacefb18d0
Worldfall.dll 8f0c6055ede30177ea1fdba9f71b2ecaf1ad3cc3fc12ae6e2820399ab5312333
Worldfall_NML.zip 1e4630043d8a921fc50c06797f4d5a3c98e0200f9a4c8d4c97ae1394c1a4d8ea