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Automatic partial redraw: ui.set_partial_redraw (or Host.partial_redraw in host) redraws only the boxes whose drawing changed since the last frame, with no rectangle marked by hand; an idle frame redraws nothing, a caret blink or a hover a small rectangle, custom draws included. Underneath, draw.damage_auto with draw.damage_span_begin / damage_span_end compares a digest of what each span draws (draw.Damage_Memory, damage_volatile, damage_whole, ui.damage_stats); render.texture_version and render.damage_building are new, and a frame with a region is whole when the clear colour, blend space, text or corner settings change. Toolkit.metrics (DevTools) reports it: the partial frames, why the others were whole, and the share of pixels drawn.