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Gear Studio v0.5.0
Scripts and Binaries Release
Full Changelog: v0.4.0...v0.5.0
Highlights
Binary resource file support
Unencrypted .bin files are now supported, and may be opened and saved from Gear Studio directly. Some types of data are currently unsupported and will be passed through unmodified on save (e.g. Wii TPL textures, audio arrays).
New tab: Script Editor
A prototype script editor with a preview is now available (note: the preview is an incomplete simulation, and may be inaccurate). It supports loading scripts from resource files and extracted script.bin files. It will likely be reworked in the future, but is currently functional and can be used to modify, delete, and create new actions.
New tab: Cursor Mask Editor
When opening select.bin, a tab called "Cursor Mask" will appear alongside the Sprites tab. It shows the mask used at the character select screen to determine which character your cursor is hovering over. From here, you can import or export masks as PNG files, as well as hover your mouse over the preview or click on the characters on the list to the left to highlight all pixels with that value.
New and changed
General
- Can now load and save .bin files directly
- Localization is now supported via .csv files
- Place translation files under
<install path>\localebefore launching Gear Studio
- Place translation files under
- A warning message is now displayed when ggpr_bin.dll is not found or couldn't load
- The file paths used when selecting directories and files are now remembered per dialog
Preferences Menu
- Implemented an entirely new, less cumbersome layout using tabs
- Added language setting
Cell Editor
- Added collapsible sections
- Added new sprite offset control type
- Click on either offset field's title label to toggle between control types
- Added
Preview VISUAL 1toggle to mirror type 6 sprite cutouts vertically - Added ability to nudge sprite one pixel at a time via ALT + Arrow keys
Script Editor
- Added this editor
Cursor Mask
- Added this editor
Fixed
General
- Fixed incorrect naming of file tabs under certain circumstances
- Stopped up/down arrow keys from navigating between controls as this interfered with some functionality
- SteppingSpinBoxes now lose focus when Escape is pressed
Cell Editor
- Corrected the max value for the Region Offset fields (brought down to 255 from 65535)
- Fixed unknown fields not being copied when copying sprite info to the clipboard
- Fixed box copy/paste returning a reference rather than a new instance of each box on the clipboard
Warning!
This is pre-release software. As such, it may contain bugs, and may make your computer a splode, so keep backups of anything you plan to edit, and use this program at your own risk. Gear Studio is provided as-is. I take no responsibility for any tragedies resulting from its use.
