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KingdomComeGlueMapper Setup v0.3.16
Pre-releaseSetup 0.3.16 fixes KCD1:MP export stopping with A visual entity uses CryEngine's reserved local-player ID/GUID 0x7777.
- Remap ordinary scenery using numeric ID 30583 to a free ID, preserving its GUID, placement and lighting settings.
- Update retained entity links after resolving source parent transforms.
- Allocate the multiplayer spawn ID from free gaps rather than failing when the highest supported ID is already occupied.
- Retain errors for actual player GUID collisions and inconsistent links.
Validation: 48 targeted tests passed and one optional ZIP-distribution test was skipped. The installed converted map passed scene preparation with 19,043 visual entities retained and only the conflicting window light remapped. The rebuilt Windows EXE passed its packaged self-test, including worker pools, GPU backend and long-path staging.
Limits: This verifies export preparation, not multiplayer gameplay. Player initialization and two-client gameplay still require an in-game test. KCD1:MP creates a separate world snapshot and requires the free space reported by preflight; it reuses completed lighting and shaders without rebaking.
All 0.3.15 features and fixes remain included. Download the installer, checksum file and self-test report below.
Multiplayer guide · Release notes
Commit: 9881163