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unwatch()
Samir Zahran edited this page Aug 30, 2016
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1 revision
Stops listening for input events.
The .unwatch()
method tells a gamepad to stop reporting button and analog stick events to the DOM. The gamepad remains connected.
var controller = Controller.getController(0);
controller.unwatch();
// button and analog stick events will not fire for this controller
The MIT License (MIT)
Copyright © 2016 Samir Zahran
Setup
Buttons & Analog Sticks
Controller Layouts
Configuring Settings
Controller Events
Button Events
Analog Stick Events
Controller.supported
Controller.controllers
Controller.controllerCount
Controller.search()
Controller.getController()
Controller.watchAll()
Controller.unwatchAll()
.connectedTimestamp
.id
.index
.inputs
.layoutInfo
.name
.watch()
.unwatch()
Settings Objects
List of Settings
settings.list()
settings.clear()
settings.update()
→ Grunt Tasks
→ Registering Settings
→ Creating Layout Maps