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watch()
Begin listening for input events.
The .watch()
method signals to a gamepad that it should begin reporting button and analog stick events to the DOM. .watch()
is called automatically when a gamepad is connected.
var controller = Controller.getController(0);
controller.watch();
// button and analog stick events will begin firing for this controller
The MIT License (MIT)
Copyright © 2016 Samir Zahran
Setup
Buttons & Analog Sticks
Controller Layouts
Configuring Settings
Controller Events
Button Events
Analog Stick Events
Controller.supported
Controller.controllers
Controller.controllerCount
Controller.search()
Controller.getController()
Controller.watchAll()
Controller.unwatchAll()
.connectedTimestamp
.id
.index
.inputs
.layoutInfo
.name
.watch()
.unwatch()
Settings Objects
List of Settings
settings.list()
settings.clear()
settings.update()
→ Grunt Tasks
→ Registering Settings
→ Creating Layout Maps