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Alienation PC v0.1.0
Alienation PC v0.1.0
The first public release of Alienation (PS4) on PC, for Windows and Linux. The game's original x86-64 code runs
on your PC through replacement system libraries and a Vulkan renderer: the game you know, with PC options.
No game files are included. You need your own supported Alienation PS4 package (.pkg); the launcher installs it.
Highlights
- 4K render resolution: 480p, 720p, native 1080p, 1440p, 1800p and 4K. This is the game's internal render
resolution, not just window scaling. - High frame rates, including 120 FPS: 30, 60 (Original), 90, 120, 144, 165, 240 or Unlimited.
- True Ultrawide (experimental) with 21:9 and 32:9, plus 16:9, 16:10, 4:3 and 5:4.
- Online co-op for up to 4 players with friends, invites, direct P2P and relay fallback. No PlayStation Network
account needed. - Local co-op for up to 4 players on CUSA00062 1.06 (see Supported game versions).
- Windows ZIP and Linux AppImage, Vulkan required. Steam Deck support is experimental.
Graphics and display
- Render resolution: 480p, 720p, native 1080p, 1440p, 1800p, 4K
- Aspect ratio and True Ultrawide
- SMAA, FSR 1 with RCAS sharpening, texture filtering, VSync
- Windowed and Borderless Fullscreen (F11 switches), monitor and graphics card selection, GPU heap options
- FPS counter (F2), and frame rate and render resolution in the window title
Frame rate (Gameplay page): 30, 60 (Original), 90, 120, 144, 165, 240 or Unlimited. The game itself keeps running at
its original 59.94/60 Hz, so gameplay speed, online play and local co-op never change. Above 60 the latest game frame is
shown again between new ones; this is not motion interpolation, and the game does not simulate at 120/144/240 Hz.
Vulkan is the only renderer in v0.1.0: Alienation PC v0.1.0 requires Vulkan (a Vulkan 1.3 driver).
Multiplayer
Online co-op, 2 to 4 players, through the game's own squad menus:
- Friends with Friend Codes, and invitations in game and in the launcher (Accept and play)
- Public rooms with Join, and an online status box in game
- Gameplay goes directly between the players' PCs (P2P); a relay is used automatically when they cannot connect directly
- Windows and Linux players play together. Only the same game build meets: 1.00, 1.06 and ASIA/KR are
separate - Not compatible with PlayStation Network or official servers
Local co-op, up to 4 players: connect up to four controllers and press OPTIONS on another controller to join. Each
player has their own class, gear and save. Available only on CUSA00062 1.06: CUSA00062 1.00 and
CUSA04430 1.00 have no local co-op in the original game, and the port does not add it.
Gameplay and quality of life
- Skip Intro
- Exit Game in the Options and Select Campaign menus
- Xbox controller prompts in every language, Korean, Japanese and Chinese included
- Asian Menu Buttons option (Circle confirms, Cross cancels) for CUSA04430 and CUSA00062 1.06
- Portuguese voice-language text correction on ASIA/KR
- Trophies and save data per user
- Xbox and PlayStation controllers, multiple controllers and keyboard
- Built-in updater: updates are always started by you, and the game, saves and settings are never touched
Supported game versions
| Build | Region | Notes |
|---|---|---|
| CUSA00062 1.00 | EUR | base game |
| CUSA00062 1.06 | EUR | base game plus the official 1.06 update (Install update...), or the complete 1.06 package (Install game...) |
| CUSA04430 1.00 | ASIA/KR | base game |
The USA release (CUSA04181) is not supported. Other builds are refused with a message saying what was found.
Windows
AlienationPC-v0.1.0-windows-x64.zip: Windows 10 (1903) or 11, 64-bit, Vulkan 1.3 driver, a processor with AVX and
LZCNT (Intel Haswell, AMD FX or newer). Updates go through trg-updater.exe.
Linux and Steam Deck
AlienationPC-v0.1.0-x86_64.AppImage: x86_64, Vulkan required, built on an Ubuntu 20.04 / glibc 2.31 baseline.
- If FUSE is unavailable, the AppImage automatically falls back to extract-and-run
- The game, saves, settings and logs are kept beside the AppImage, not inside it
- The AppImage updates itself in place
- Steam Deck (experimental): Vulkan, Gamescope detection and controller-friendly launcher navigation. Add the
AppImage to Steam as a non-Steam game and put--launcherin its Launch Options to open the launcher in Gaming Mode.
Seedocs/LINUX.md
Known issues
- True Ultrawide: mission map markers may be shown in the wrong place. Planned for v0.2.0.
- Frame rates above 60 repeat the latest game frame; they do not create new game frames. Under Gamescope (Steam Deck
Gaming Mode) rates above the display's refresh may not show. - Local co-op exists only on CUSA00062 1.06.
- Linux and Steam Deck have had much less real-hardware testing than Windows. The AppImage is checked headlessly;
real gameplay on Steam Deck hardware, including online play and controllers in Gaming Mode, has not been tested yet. - Online: two-player games have been played; squads of three and four players are verified headlessly and have had
less manual testing. Leaderboards, weekly missions, leagues and the UNX Global Matrix features are unavailable. - Allow overlay programs is Windows only.
Installation
Each download has a .sha256 file beside it.
- Windows: extract the ZIP into a folder you can write to (not Program Files), run
alienation.exe, press
Install game... on the Play page and select your.pkg. - Linux: put the AppImage in a folder of its own,
chmod +x AlienationPC-v0.1.0-x86_64.AppImage, run it and press
Install game.... - Steam Deck: set it up in Desktop Mode as on Linux, then add the AppImage to Steam as a non-Steam game.
Licence
The port's own code is GPL-2.0-or-later and its libSceJson2 code GPL-2.0-only; the program is distributed under GPL-2.0.
Third-party components keep their licences (the licenses folder of each download). Alienation is a trademark of its
rights holders; this project is not affiliated with or endorsed by Housemarque or Sony Interactive Entertainment.