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LiteReader 1.0.1 Stable

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@scadavide55 scadavide55 released this 24 Oct 17:05

First stable version . Small and quick release to fix critical bugs in 1.0 Beta and add thumbnail view and minor things .
LiteReader 1.0.1 Stable. Android 4.0+ (API 14), armeabi-v7a. Changes: cover library view (default list view kept), thumbnail page grid, reading direction per book (Manga RTL / Normal LTR, auto-detected, default Normal), always-visible Menu tab, translucent 80% reading menu. APK is debug-signed (v1).
Changed targetSDK to 28 instead of 15 so it runs on newer devices too (with a warning , but at least it runs ! )

LiteReader 1.0 beta

LiteReader 1.0 beta Pre-release
Pre-release

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@scadavide55 scadavide55 released this 24 Oct 16:36
49534d4

First Version of Lite Reader.
LiteReader 1.0 — Quick Specs
Target : Old devices . Minimum Deployment : Android 4 ( Ice cream sandwich) , API 14
Core Navigation & UI
• Library: Displays recent books, Books/Documents folders, and a file explorer. Long-press to remove recent items.
• Reading Controls: Tap edges or drag to turn pages. Center tap opens the menu. Pinch or double-tap to zoom (up to 5x), drag to pan. Volume keys and D-pad also turn pages.
• Features: Auto-saves reading position and bookmarks. Generates fast background page previews. Includes a direction toggle for Manga (RTL) or Normal(LTR).
Supported Formats & Key Limits
• Comics & Images (EPUB, CBZ, MOBI6, KF8/AZW3): Fast native image engine. Max size: ~2 GB (KF8/MOBI text up to 150 MB).
• Text & Documents (EPUB, MOBI/AZW3 text, PDF, TXT, DOCX): Rendered via MuPDF. • Limits: PDF <2 GB; TXT <10 MB; DOCX <15 MB.
• Unsupported: KFX, DjVu, CHM, and DRM-protected files (convert to EPUB/CBZ/PDF via Calibre first).
Storage & Technical Limits
• Storage: Uses local cache for previews (~150–250 MB) and converted books; completely wiped upon app deletion.
• Engines: Custom C image decoder + MuPDF (AGPL-3.0) and libmobi (LGPL-3.0).
• Limits: Text layout uses a fixed font size/margin (not yet adjustable); zooming scales rasterized pages rather than re-rendering.