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godot-plugin: v0.2.1

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@gh-actions-token-retriever-public gh-actions-token-retriever-public released this 16 Oct 20:12
a1f66c6

0.2.1 (2026-10-16)

Bug Fixes

  • editor: keep the form when an older schema load finishes last (#66) (c585676), closes #64

Documentation

  • agents: fold llms.txt into AGENTS.md (#27) (9be0404)
  • agents: keep PR descriptions, commits and doc edits brief, as in the Blender plugin (#23) (15a4f6e)
  • move the known issues from BUGS.md to Bug issues (#63) (b381cc0)
  • move the roadmap from ROADMAP.md to issues and milestones (#54) (470453d)

Miscellaneous Chores

  • docs: count website visits with Vercel Web Analytics (#57) (d3e48d6)
  • repo: ignore .env.local (#55) (81a5a0b)

Continuous Integration

  • ci: open scheduled-check failure issues as Tasks (#24) (123c6b9)
  • describe the commits check as required, like ci-ok and pr-title (#26) (4141587)
  • name the paid run smoke and use the test key names, as in blender-plugin (#56) (4dbc045)
  • run the tests and zip check on the Godot .NET build (#28) (7157a5b)
  • title each smoke run with its budget, lanes, commit and author (#58) (81b2f0d)

godot-plugin: v0.2.0

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@gh-actions-token-retriever-public gh-actions-token-retriever-public released this 16 Oct 16:38
259c961

0.2.0 (2026-10-16)

Features

  • mcp: send the Godot version and OS in the User-Agent (#9) (97caa4b)

Bug Fixes

  • editor: import results written while the editor is already scanning (#6) (bba43bc)

Documentation

  • docs: add the Scenario logo, badges and quick links to the README (#18) (27f9944)
  • docs: give the website the look of the Blender plugin's site (#20) (e79e0dd)
  • point the README download and website links at godot.scenario.com (#22) (8346e3a)

Miscellaneous Chores

  • agents: add the shared PR summary, squash and comment skills (#2) (75cdd58)
  • repo: add bug and change request issue forms (#3) (30a6d07)
  • repo: add contributing, security, support and conduct guides (#10) (ef0e489)

Continuous Integration

  • add Godot CI, commit lint and a pinned test toolkit (#4) (3265eff)
  • add ready pull requests to the Plugins project as In review (#17) (9fd9de5)
  • add scheduled contract, OS and link checks, and a gated live run (#7) (dd3f822)
  • deps: Bump astral-sh/setup-uv (#15) (795f881)
  • docs: publish the user guide as a website and count zip downloads (#8) (ea7cbba)
  • leave the generated changelog out of the link check (#21) (b88771d)
  • release: let release-please bump the version in the README and user guide (#19) (b32e235)
  • release: release with release-please and verified, attested zips (#13) (6231607)

0.1.1

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@edemaistre edemaistre released this 04 Oct 11:04
  • The dock opens in its own column right of the Inspector. As a fourth tab next to Inspector, Signals and Groups it was hidden behind the tab overflow (found in the first hands-on try).
  • On the first enable in a project, the dock is brought to the front even if a saved layout puts it in a tab group.

0.1.0

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@edemaistre edemaistre released this 04 Oct 11:04

First version.

  • Scenario dock for the Godot 4.7 editor, built from each model's live schema.
  • Five lanes, each placing its result in the open scene through the editor's undo system: Image (sprite or texture), 3D (GLB instance), Material (StandardMaterial3D with PBR maps), Skybox (PanoramaSkyMaterial on the WorldEnvironment), Sound (audio player).
  • Price shown on the Generate button from a free price check; each price is used once; paid requests are never retried; uncertain requests are marked Unknown and block the same request until checked; confirmation above 100 CU; SCENARIO_NO_SPEND=1 switch.
  • Durable job list with resume after restart, cancel, re-run, and import.
  • References from project files or the editor's 3D view, uploaded to Scenario.
  • Recommendations from Scenario ("More") on the Image, 3D and Sound lanes.
  • Provenance .scenario.json next to every result.
  • Secret stored in the macOS Keychain, or in a user-only file in the editor settings folder; environment variables for CI.
  • Tests: 85 unit tests, a 69-check headless editor test against a fake backend, a free live contract check, and a paid live acceptance run (7 runs, 173 CU, every charge equal to its quote).

Install: unzip at the root of a Godot 4.7 project, then enable Scenario in Project Settings > Plugins. Tested on macOS with Godot 4.7.2.