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254 commits
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since this release
0.2.0 (2026-10-19)
Features
- agent: agents auto-approve up to 80 CU per call and 1,200 CU per session by default (was 20 and 300) (981cece)
- agent: ask the local Claude Code from Unity, through the agent bridge (679f254)
- agent: footsteps timed to the player's steps (de3c0c7)
- agent: object_set gives set pieces collision, scatter dresses cliff faces with min_slope (0f749d6)
- agent: walkable worlds: terrain, scatter, playable character, playtests (a4a48e0)
- agent: world tools for ground checks, walkable bridges, props along a path, atmosphere and four-angle views (44989ab)
- import: scene actions for the selection, Hierarchy Next Step and Make Playable (519744b)
- ui: ask before requests above 1,000 CU by default (was 100) (250713a)
- ui: Make walkable and Light and mood in the Scenario panel, palette and GameObject menu (c9ccb6a)
- ui: Scenario panel in the Scene view, Ask box in Agent, palette actions, Claude Code path setting (1527be9)
Bug Fixes
- agent: answer every call within 45 s, playtests that keep running, steps that move at any frame rate (7ce9ac4)
- auth: browser sign-in opens the browser from the main thread, and Cancel always resets (0931c92)
- core: settings load back after a restart (c8227ca)
- ui: show Improve (Prompt Spark) for every model whose prompt allows it (3f4f1b6)
Documentation
- agent: skill builds 3D from a concept image, with the picks from the model shoot-out (0162bb4)
- tests: ledger for the 3D model shoot-out (70777c5)
Miscellaneous Chores
- tools: rehearsal agent limited to the Unity bridge, rehearsal 1 in the ledger (aa36b51)
- tools: rehearsal harness takes the agent skill and a bridge port, and stops the editor if the bridge fails (d56d816)