odin-engine is a high level 2d game and application engine. It provides a number of composable GUI widgets and glue code to various useful libraries. It is written on top of reflex-sdl2, an FRP over SDL2.
reflex-sdl2 provides the main loop and the control scheme is familiar FRP if you've used any reflex based hosts.
gelatin-sdl2 is the OpenGL/SDL2 rendering backend. It supports 2d rendering through colors and textures.
varying provides smooth FRP-based animation.
shapes provides a purely function 2d collision detection and physics system.
odin-engine depends on
You can install them with the following platform specific steps.
Mac OS X
brew install freetype brew install sdl2
First install freetype2
apt-get install libfreetype6
The sdl2 bindings require an sdl2
install >= 2.0.4, or for special instructions to be followed. Assuming you're
Ubuntu >= 16.04, you can simply run
apt-get install libsdl2-dev
otherwise please visit the link above and install via their README.
The easiest way to get up and running on the Haskell toolchain is to download stack. All of odin's projects are spec'd out with stack.yaml build files, so picking the correct versions of libraries is not needed if you follow the stack path.
git clone https://github.com/schell/odin.git cd odin
If you just installed stack, run
Go make some ☕ and then...
Drink your ☕, take a walk and then run...
stack exec mapMaker
I welcome any and all contributions. This means bug reports, pull requests or even donations through patreon. This game and engine will always be free.