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1.0.24-alpha
Pre-releaseMaterials/paint fixes!
- Added preferences to change the decal displacement amount for both ships and non-ships (addon -> preferences)
- Addon version displayed in the panel (makes it easier to help when people send screenshots)
- Create a 1x1 pixel transparent image to use for the stencil in the tint group where none is specified in the paint to get around the 100% alpha issue that makes them white by default.
Added separate decals option:

Note the blank decal is no longer white:

Decals can now be separated from the geometry (useful for 3DS Max and other things):

Parented to the original object to ensure they stay in place

Works with instanced objects:

The import displacement strengths are configurable from the preferences, and can be different if you want it lower for import by GUID where the objects are generally smaller

All displacement modifiers are applied before separation, so make sure you're happy with their distance (this can be configured from the addon preferences and is set when you run "Import loadout & mats"
All _pom, _decal and _stencil materials are separated into one object per object processed, and old unused material slots are removed from the original object
Fixed:
- workaround for a bug that duplicate tint node groups
- don't add UID to the tint group name if it already has it
- Load Data.p4k broken when extract dir is not set due to lack of caching directory