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1.0.26-alpha
Pre-releasePOM, POM, POM! 🎉
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Integrated my 3D Parallax Occlusion Mapping material based on various tutorials found online
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Added POM option to the preferences - If you don't want to use it, just untick Enable 3D POM in the preferences
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Changed the default Decal Displacement for non-ship to 0.0001, this won't override your existing setting, but I suggest you change it manually to this when importing by GUID the displacement required is often very little to none.

Replaces the old _illum.pom, finding the images within the existing material:

It then copies the pom material, sets the images (if found) in the correct places:


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Converts the node groups to their own instance for each material so they don't share the displacement map across all POM materials (that was tough)
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If a specular colour map is not found (_spec) then it removes it from the nodes and sets a default dark grey base colour to the Principled BSDF that seems to work well in most cases
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Fixed some issues with my POM material, changed the clip to Repeat on the images as I found that CIG seem to use UVs outside of the main image where they'd be repeated - WHY???
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Automatically determines the mid-level (bias) from the displacement image. It assumes the top left pixel in the displacement image is the midlevel (it is on every one I have seen so far), it then calculates it's brightness value from 0 to 1 and applies it to the midlevel automatically





