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1.0.26-alpha

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@scorg-tools scorg-tools released this 22 Jun 18:17
· 107 commits to main since this release

POM, POM, POM! 🎉

  • Integrated my 3D Parallax Occlusion Mapping material based on various tutorials found online

  • Added POM option to the preferences - If you don't want to use it, just untick Enable 3D POM in the preferences

  • Changed the default Decal Displacement for non-ship to 0.0001, this won't override your existing setting, but I suggest you change it manually to this when importing by GUID the displacement required is often very little to none.
    image
    Replaces the old _illum.pom, finding the images within the existing material:
    image
    It then copies the pom material, sets the images (if found) in the correct places:
    image
    image

  • Converts the node groups to their own instance for each material so they don't share the displacement map across all POM materials (that was tough)

  • If a specular colour map is not found (_spec) then it removes it from the nodes and sets a default dark grey base colour to the Principled BSDF that seems to work well in most cases

  • Fixed some issues with my POM material, changed the clip to Repeat on the images as I found that CIG seem to use UVs outside of the main image where they'd be repeated - WHY???

  • Automatically determines the mid-level (bias) from the displacement image. It assumes the top left pixel in the displacement image is the midlevel (it is on every one I have seen so far), it then calculates it's brightness value from 0 to 1 and applies it to the midlevel automatically

New POM:

image
image

Old POM material:

image
image

New vs old:

image
image