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1.2.41-beta
RELEASE THE .... 1.2
Paints not tints!
Now bumped to version 1.2 with the release of full paint support.
The addon no longer just swaps tints but loads the full paint, including custom materials, logos, decals etc.
WARNING: changing paints will re-write all the materials related to the base ship, so changes will be lost
Please note that there are some materials that may not come out looking right, especially metallic ones, @vmxeo is working on this and updates to scdatatools and StarFab should help. In the meanwhile you can tweak the shaders to fix the few that don't look right.
Examples
All the following examples are out of the box with one click on the paint (assuming all the materials and textures required are extracted):
Drake Vulture:
This also allows for dramatically different placement of primary/secondary/tertiary tints, e.g.:










