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Space Station Silicon Valley Recompiled - Build 6 (v2026.11.07-build6)

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@github-actions github-actions released this 07 Nov 14:14

Build 6 — Linux support and intro-skip fixes

  • Fixed Linux startup crashes and black output.
  • Fixed interrupted gameplay audio when the Linux window is unfocused or minimized.
  • Improved Linux NVIDIA frame pacing and reduced cutscene patch overhead.
  • Restored the dog icon for Linux windows and desktop/taskbar launchers.
  • Windows and Linux: skipping the new-game intro now keeps music quiet until the normal ship trigger and shows the mission briefing. Direct level entry keeps its usual behavior.
  • Improved compatibility with newer Linux compilers and corrected startup error handling.
  • Removed Herobrine.

Includes Windows x64, Linux x64, and corresponding source packages, with the optional texture pack, licenses, and SHA-256 checksums. No ROM or saves are included.

Supply your own supported USA 1.0 big-endian .z64 ROM. Extract the package to a writable folder and launch SSSVRecompiled.exe (Windows) or SSSVRecompiled (Linux). Escape opens settings; Alt+Enter toggles fullscreen.

Space Station Silicon Valley Recompiled - Build 5 (v2026.11.04-build5)

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@github-actions github-actions released this 04 Nov 17:43

Build 5

  • Fixed energy pickups appearing through fences, including The Battery Farm. The fence’s solid pixels tested depth but did not write it, so sprites drawn later could appear in front of the fence. Cutout surfaces now write depth for their visible pixels while their transparent gaps stay open; glass and other translucent surfaces are unchanged.
  • Reduced the texture pack from approximately 217 MB to 62 MB (72% smaller) by right-sizing oversized sprites, effects, trophies and thumbnails. Transparency is preserved; full-screen artwork, fonts and HUD artwork retain their resolution.
  • Removed Herobrine.

Includes Windows x64 with the optional texture pack and licenses. No ROM or saves are included.

Other Platforms won't be put back up until I have a solid way to make sure they work.

HD World Textures remain incomplete.

Space Station Silicon Valley Recompiled - v2026.11.04

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@github-actions github-actions released this 04 Nov 14:50

4 November 2026 — v2026.11.04

  • Added Fast Forward with Disabled / 2X / 4X / 8X / 16X speeds, defaulting to 4X. Tab is the default keyboard binding; the controller binding is initially empty.
  • Added Held (default) and Toggle activation, with safeguards to turn toggle mode off after a two-second hold or excessive repeated presses. Fast forward works in gameplay, menus and cutscenes, keeps accelerated audio playing, and displays a white FF indicator at the top left. Higher speeds depend on system performance.
  • Corrected television static to use clearer, spaced white dots and native-rate animation, with more consistent visibility at different viewing distances.
  • Restored the glass dome's reflection visibility checks and limited animal reflections to nearby animals. Reflections fade between four and five terrain tiles, reaching half visibility at 4.5 tiles.
  • Extended the distance at which animals retain their proper models, reducing the coloured stand-ins seen at a distance.
  • Fixed the temporary black rectangle over the title background when skipping startup screens quickly.
  • Stabilised flower and other scenery sprite interpolation as objects enter view, and corrected the clipped edge of HD flowers.
  • Extended the introductory glass pattern across widescreen and ultrawide views in both glass-breaking sequences, preserving the original breakable panes and shattering effects.

HD World Textures remain incomplete. Character eye and body replacements are deferred and excluded. The optional texture pack is bundled with each platform package.

No ROM or save data is included. Supply your supported USA 1.0 ROM through the first-launch picker, assets/data.z64, or --rom "path/to/file.z64". Extract the complete package to a writable folder.

  • Windows x64: run SSSVRecompiled.exe with the supplied assets and DLLs.

See the full changelog and screenshots. Based on Cellenseres/SSSV_Recomp, N64: Recompiled, RT64 and their contributors' work.

Removed Herobrine.

Space Station Silicon Valley Recompiled - v2026.11.03

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@github-actions github-actions released this 03 Nov 18:08

3 November 2026 — v2026.11.03

  • Added Herobrine.
  • Added Mirror Mode (Experimental) in the General tab, with readable HUD/text and automatic left/right movement and camera reversal.
  • Added Mirror.tex rules for world textures that need readable lettering in Mirror Mode.
  • Restored animated static on animal-preview television monitors.
  • Restored animal reflections on the glass dome.
  • Restored motion-blur trails in the animal stats screen, including trails following the HD text.
  • Restored intermittent television interference in the menus.
  • Kept the animal stats foreground at 4:3 proportions, expanding the background up to 16:9 with black sides on wider displays.
  • Removed Herobrine.

Space Station Silicon Valley Recompiled - v2026.11.02

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@github-actions github-actions released this 02 Nov 16:55

This update fixes the black world in Sting in the Tail, protects dense scenes from model-matrix and opaque display-list overflows, and fixes plants and other queued scenery disappearing in crowded views.

HD World Textures are incomplete. This update was released urgently after discovering that Sting in the Tail was broken, so the level fix could reach players without waiting for the texture pack to be finished.

It also adds HD World Textures for level sprites and tutorial signs, an external --rom "path/to/file.z64" option, and automatic import of the original save only when the portable saves/ folder contains no save data. Existing saves and the original source save are preserved.

The earlier widescreen/UI fixes, optional HD menus and HUD, intro improvements and smoother credits remain included. See the changelog and comparison screenshots.

No ROM or save data is included. Supply your own supported USA 1.0 ROM through the first-launch file picker, assets/data.z64, or the external ROM option. Extract the complete package to a writable folder.

Packages: Windows x64 with SHA-256 checksums and a corresponding source archive. Optional artwork lives in Textures/; removing that folder hides its HD settings.

  • Windows: run SSSVRecompiled.exe with its DLLs and assets alongside it.

Space Station Silicon Valley Recompiled - v2026.11.01.1

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@github-actions github-actions released this 01 Nov 16:51

This release includes Windows x64, SHA-256 checksums, and the corresponding source archive.

The packages include this fork's widescreen/UI scaling fixes, intro and transition improvements, HD Text and HD Textures options, graphics stability changes, and smoother credits. See the changelog for the full list.

New in this update: the optional HD texture pack includes the title logo and ultrawide background, copyright screen, bank/zone selection artwork, 32 level thumbnails, HUD artwork and the SV transition card. Settings can restore original artwork; the pack lives in Textures/ and is named by Textures/name.txt.

No ROM or save data is included. Supply your own supported USA 1.0 ROM through the first-launch file picker. Extract the complete package to a writable folder.

  • Windows: run SSSVRecompiled.exe with its DLLs and assets alongside it.