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Pragmata VR 1.2
A small update. Extract over your 1.1 install; settings are kept.
New in 1.2
- Hacking menu stays clear in the late game. The effects the game drew over the hacking grid (a cyan swirl at the top left, an orange and pink smear on the right, a yellow brush stroke along the bottom) are now hidden, so you can read the grid.
This is the final build: Pragmata VR has now been played through to the end of the game.
Pragmata VR is free. If you enjoy it, you can buy me a coffee. Thank you!
Pragmata VR 1.1
A small update. To update, extract the zip over your 1.0 install; your settings are kept.
New in 1.1
- Picture setting (General tab): how the HUD and the mod menu reach your headset. Auto (default) picks Steady on Virtual Desktop and Panel everywhere else. Steady draws them into the view like the game picture; Panel shows them as their own layers, as in 1.0. If the HUD stretches or shears when you turn your head, try the other one.
- Decoupled pitch is remembered. The setting is now kept in the mod's own settings (Advanced tab), so it no longer resets.
- Reticle follows the gun with decoupled pitch. The New and Depth-based reticles no longer drift away from where you aim when you look up or down.
Pragmata VR is free. If you enjoy it, you can buy me a coffee. Thank you!
Pragmata VR 1.0
Pragmata VR is out of pre-release. It has now been played on a Meta Quest 3 and a Pimax Dream Air well into the game. To update, extract the zip over your v0.9.x install; your settings are kept.
New since v0.9.2
- Subtitles share the screen with the objective banner. The banner and the subtitles take turns in their shared spot, so both stay solid on their panels instead of the subtitles falling back to AFW doubling.
- Subtitles stay put over most menus. They only step aside when a window or menu actually covers their spot (conversations with Diana included).
- Subtitles start on New on a new install.
- Button prompts and enemy markers stay out of the HUD more often. Prompts, enemy health bars and damage numbers that would land on a HUD element's spot at the edge of your view are moved just clear of it, so they are no longer cut onto a HUD panel.
- Depth-based reticle, contributed by hookmanuk. The Reticle row now cycles Original, New and Depth-based. Depth-based (AFW render mode) places the reticle at the depth of whatever you aim at, read from the game's own depth buffer, with a Depth scale setting for how much it shrinks with distance.
- World scale (Experimental tab): above 1.00 the world looks smaller and deeper, below 1.00 bigger. Aiming is not affected.
- Max detail (Experimental tab, off by default): highest detail models and textures everywhere, for spots where textures still look soft. Costs GPU time and VRAM.
- Clean start-up screens: the splash screens are always shown in Native, even with Native in menus turned off, so AFW no longer blurs them.
Textures: in the game's own options, set Texture Quality as high as your VRAM allows, Mesh Quality High or higher, Texture Filtering Anisotropic 16x, and DLSS on Quality. The game picks texture detail for the resolution it renders at before upscaling, so lower settings show up as soft textures in VR. (Earlier READMEs suggested Low for textures and mesh quality; that advice is fixed.)
Known issues
- Some textures can still look soft in VR in places. The settings above, Sharp textures and Max detail help.
- A button prompt can now and then still catch the edge of a HUD element's spot.
- Tested in windowed mode only.
- If you have an OpenVR_api.dll file in the game directory it will conflict and cause the game to open in OpenVR and the mod will not work as it utilizes OpenXR instead, remove or rename the file
Tested on a Meta Quest 3 (Virtual Desktop, VDXR) and a Pimax Dream Air (SteamVR), RTX 5090, game version 1.3.0.0.
Thanks to hookmanuk for the depth-based reticle, and to PureDark and praydog, whose work this is built on.
Pragmata VR is free. If you enjoy it, you can buy me a coffee. Thank you!
Pragmata VR v0.9.2 (pre-release)
An update from playing further into the game. Extract the zip over your v0.9.1 install; your settings are kept.
Changes
- Mod menu opens on a hold. The game uses a quick L3 + R3 press for Overdrive, so the menu now opens when you hold both thumbsticks in for about half a second. A quick press still triggers Overdrive. Closing is unchanged (both thumbsticks, B or F1).
- HUD fixes found in play:
- Health: the larger health bar and the Overdrive gauge are no longer cut off.
- Item pickups: the full REM Replicator beta list shows.
- Weapon wheel: the weapon modifier icons beside the wheel are no longer cut off.
- Stray button prompts: "Y" prompts no longer show up on the item pickups panel.
- Tutorial box: no longer flashes an old picture when it pops up.
- Clean start-up screens. The splash screens at launch are always shown in Native, even with Native in menus turned off, so AFW no longer blurs or doubles them.
- Finer HUD tuning. Left / right and Up / down move 5 per step (50 while holding RB).
- Tidier first look. On a new install the HUD element sections in the mod menu start folded up.
- New Experimental tab for features still being worked on. Each one starts on the game's original behaviour:
- Subtitles New / Original: subtitles on their own panel, so AFW no longer doubles them.
- Reticle New / Original: the gun reticle on its own layer on the game camera's aim, with Size, Left / right, Up / down and Distance. Nudge it until your shots land on it.
- Sharp textures (on by default): asks the game to keep high resolution textures loaded in VR.
- Reload textures: a test button to compare texture detail before and after.
Known issues
- New subtitles step aside and are drawn the game's way while the objective banner or a tutorial window shows, so you may still see an occasional doubled line.
- Some textures can still look soft in VR compared with a flat screen.
- Only the first part of the game has been played so far.
Tested on a Meta Quest 3 (Virtual Desktop, VDXR) and a Pimax Dream Air (SteamVR), RTX 5090, game version 1.3.0.0.
Pragmata VR is free. If you enjoy it, you can buy me a coffee. Thank you!
Pragmata VR v0.9.1 (pre-release)
Pragmata VR v0.9.1 (pre-release). PRAGMATA in VR, third person with a gamepad, with the whole HUD rebuilt for the headset.
What's new in v0.9.1
- Fixes the HUD on fresh installs. v0.9.0 showed only slivers of the HUD unless three REFramework settings (Ultrawide Constrain UI, Constrain child UI and vertical FOV) had been switched on by hand. Pragmata VR now turns them on itself. If you installed v0.9.0, extract v0.9.1 over it.
The VR itself is the work of praydog (REFramework) and PureDark (his RE Engine VR fork and Alternate Frame Warping). Pragmata VR adds the HUD and gameplay fixes on top so the game can be played from start to finish in VR.
What's in it
- Every HUD element (health, stamina, weapon wheel, tutorial box, item pickups, objective, hacking circle) has its own Size, Left / right, Up / down and Lock in an in-headset mod menu (L3 + R3), saved per headset.
- Fixed (HUD stays in the room) or Follows Head (HUD stays in your view).
- Elements are drawn by the game at full size and scaled by the headset, so nothing is ever cut off.
- Enemy health bars and damage numbers sit on the enemy on any headset, with their own fine-tune.
- Hacking circle, door hacks and the reticle line up in 3D.
- Native or AFW render mode; full-screen menus and the start-up screens are drawn in Native automatically.
- Flat-screen effects that look wrong in VR are off (motion blur, lens distortion, lens flares, red low health edges).
Install
- Extract the whole zip into the PRAGMATA game folder (next to
PRAGMATA.exe). - Only if you used the community fix pack or HUD Controls: run
PragmataVR_install.batonce. - Set the game's display mode to Windowed, then see the recommended game settings.
- Start your VR runtime, then launch PRAGMATA from Steam.
Full instructions, controls, troubleshooting and known issues: README.
Tested on
Meta Quest 3 (Virtual Desktop, VDXR) and Pimax Dream Air (SteamVR), RTX 5090, game version 1.3.0.0. Played through the opening, the tutorial and the hub. Default HUD layout tuned on the Quest 3; on other headsets tune each element once, then lock it.
Files
| File | SHA-256 |
|---|---|
dinput8.dll (Pragmata VR, REFramework based) |
f18b2f762c17e0d859bfd9e8bc1e3dba8e90f72936c7ba4a5e1a60a446e79be6 |
PDAFWPlugin.dll (PureDark, RE9 AFW beta.6, MIT) |
643281327028d156c83d7ed701a6c7176a8fdf46544b513da960fa12e5dfe259 |
openxr_loader.dll (Khronos, Apache 2.0) |
6059add4735b5fff1a77d649eee02ba2dd1cd04cc739bd8e89ead273c0259ffc |
PragmataVR_v0.9.1.zip |
2a2b796b0274a589da57946473a3b0846a26dfb553c89c5aafa229e12885ea1c |
Source: scubasteve2365/REFramework, branch pragmatavr, commit 287ede8.
Found a problem? Run PragmataVR_collect_logs.bat and attach the zip it puts on your Desktop to an issue.
Pragmata VR is free. If you enjoy it, you can buy me a coffee. Thank you!
Pragmata VR v0.9.0 (pre-release)
“Superseded by v0.9.1
Pragmata VR v0.9.0, the first public pre-release. PRAGMATA in VR, third person with a gamepad, with the whole HUD rebuilt for the headset.
The VR itself is the work of praydog (REFramework) and PureDark (his RE Engine VR fork and Alternate Frame Warping). Pragmata VR adds the HUD and gameplay fixes on top so the game can be played from start to finish in VR.
What's in it
- Every HUD element (health, stamina, weapon wheel, tutorial box, item pickups, objective, hacking circle) has its own Size, Left / right, Up / down and Lock in an in-headset mod menu (L3 + R3), saved per headset.
- Fixed (HUD stays in the room) or Follows Head (HUD stays in your view).
- Elements are drawn by the game at full size and scaled by the headset, so nothing is ever cut off.
- Enemy health bars and damage numbers sit on the enemy on any headset, with their own fine-tune.
- Hacking circle, door hacks and the reticle line up in 3D.
- Native or AFW render mode; full-screen menus and the start-up screens are drawn in Native automatically.
- Flat-screen effects that look wrong in VR are off (motion blur, lens distortion, lens flares, red low health edges).
Install
- Extract the whole zip into the PRAGMATA game folder (next to
PRAGMATA.exe). - Only if you used the community fix pack or HUD Controls: run
PragmataVR_install.batonce. - Set the game's display mode to Windowed, then see the recommended game settings.
- Start your VR runtime, then launch PRAGMATA from Steam.
Full instructions, controls, troubleshooting and known issues: README.
Tested on
Meta Quest 3 (Virtual Desktop, VDXR) and Pimax Dream Air (SteamVR), RTX 5090, game version 1.3.0.0. Played through the opening, the tutorial and the hub. Default HUD layout tuned on the Quest 3; on other headsets tune each element once, then lock it.
Files
| File | SHA-256 |
|---|---|
dinput8.dll (Pragmata VR, REFramework based) |
a9e4ec125052358f65ee0f85f352db23b26652bd221832d183ba9f7f4dd5cd96 |
PDAFWPlugin.dll (PureDark, RE9 AFW beta.6, MIT) |
643281327028d156c83d7ed701a6c7176a8fdf46544b513da960fa12e5dfe259 |
openxr_loader.dll (Khronos, Apache 2.0) |
6059add4735b5fff1a77d649eee02ba2dd1cd04cc739bd8e89ead273c0259ffc |
PragmataVR_v0.9.0.zip |
7c3dc5bb73e608fa5f9ea96e788a3d39ee006aca1ecabe0ffef4508a37f8d966 |
Source: scubasteve2365/REFramework, branch pragmatavr, commit 831dbf4.
Found a problem? Run PragmataVR_collect_logs.bat and attach the zip it puts on your Desktop to an issue.
Pragmata VR is free. If you enjoy it, you can buy me a coffee. Thank you!