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I have some queston about boost thread. #6

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truegod1205 opened this issue Jul 17, 2017 · 2 comments
Open

I have some queston about boost thread. #6

truegod1205 opened this issue Jul 17, 2017 · 2 comments

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@truegod1205
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I traced your code , and try to use boost thread on SetOverlayTexture() , and I use boost bind directly instead of boost timer.

But SetOverlayTexture() return "InvalidTexture(24)" error , have you ever seen this problem before?
and how do you resolve it?

Thanks you.

@scudzey
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scudzey commented Jul 20, 2017

I haven't seen that one myself. The documentation for error cases with openVR are cryptic at best, and the only thing that I can assume with that error is that the texture pointer you need to provide in the vrTexture_t struct is inaccessible/invalid from your bound function, or you're defining the incorrect texture type.

@truegod1205
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truegod1205 commented Jul 21, 2017 via email

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