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v0.1.3
Packages contain the program and the build kit; they do not include the game's original assets. On first start the program asks for the GOG Moto Racer setup and builds the game code on your machine (a few minutes, once).
Updating from 0.1.2:
- Mac: replace
MotoRacer.app. - Windows / Linux / Steam Deck: extract the new version over your MotoRacer folder (don't delete it).
The game code is rebuilt once; saves and settings are kept. New in this version on Windows / Linux / Steam Deck: everything (game files, compiled game code, saves, settings, logs) now lives inside the MotoRacer folder. The first start moves an existing install from the old per-user folder into it.
- macOS (Apple Silicon):
MotoRacer-macos-arm64.zip→MotoRacer.app - Windows x86_64:
MotoRacer-windows-x86_64.zip→MotoRacer\motoracer.exe - Linux x86_64 / Steam Deck:
MotoRacer-linux-x86_64.tar.xz→MotoRacer/motoracer
Install notes per system: install guide · website
New
- All ten tracks (#9): the data disk's Fun Fair and Sea of Sand sit next to the eight original tracks in single races, with no more switching data disks in Options. On by default; Options › Recomp › ALL TRACKS turns it off.
- Smooth bike pitch on slopes (#11): the original pitches the bike in steps where road sections meet, which shook the cockpit view. Your bike's pitch is now smoothed for the view only; the physics are unchanged. Options › Recomp › SMOOTH BIKE PITCH (not on the PSP).
- Controller settings name your pad's buttons: RT / LT / RB / A on Xbox-style pads, R2 / L2 / R1 / Cross on PlayStation, ZR / ZL / R / B on Nintendo, instead of "Button 0" and arrows.
- Keyboard and gamepad together: a pad found at start switches CONTROLLER from KEYBOARD to JOYSTICK, the analog mode. The keyboard keeps working, and a JOYPAD choice is left alone. The documented layout is applied the first time this happens.
- One folder on Windows / Linux / Steam Deck (see above).
Fixed issues
- #5: gamepads on Linux worked only on the first start. PlayStation / Switch pads show up late on Linux, and the game then fell back to keyboard for good. It now waits for a pad that was used before. Old analog joysticks without a gamepad mapping (USB adapters) work too.
- #6: wheelie tyre smoke was white. It is grey again, like on 3dfx cards.
- #7: the cockpit view (F6) crashed in single races and championships.
Thanks to @JohanW1977, @MatroxMystique and @Gagert for their reports and requests.
SHA-256
1e55e943dc63dfd853c660395cd4d46425d4011299e2faf447cb2730f45fd7b0 MotoRacer-linux-x86_64.tar.xz
a54cfe640eeba7e8b9266adf495d5daa11ec462e890191abc438afc1f569746c MotoRacer-macos-arm64.zip
ffed0e959a21341c63492ff586de28727bf5cdcb118e6ed890a5c167acce345f MotoRacer-windows-x86_64.zip
v0.1.2
Packages contain the program and the build kit; they do not include the game's original assets. On first start the program asks for the GOG Moto Racer setup and builds the game code on your machine (a few minutes, once).
Updating from 0.1.1: replace the app or folder; the game code is rebuilt once, saves and settings are kept.
- macOS (Apple Silicon):
MotoRacer-macos-arm64.zip→MotoRacer.app - Windows x86_64:
MotoRacer-windows-x86_64.zip→MotoRacer\motoracer.exe - Linux x86_64 / Steam Deck:
MotoRacer-linux-x86_64.tar.xz→MotoRacer/motoracer
Install notes per system: install guide · website
New: PSP version
Moto Racer now also runs on a real PSP (every model with custom firmware, PSP-1000 included; about 25–30 fps in races, full field of opponents, CD music). There is no PSP download, since the package contains code translated from your game: build it from the source with your GOG installer on a Mac, Linux or Windows PC (./setup.sh --psp or setup.cmd --psp) and copy it to the memory stick. See the PSP guide.
Fixed issues
- #1: the GAME OVER logo (out of time) is drawn transparent again, without the black corners.
- #2: the menu mouse offset (the pointer had to be above an option to select it) — fixed since 0.1.0.
Changes since 0.1.1
- Lower CPU use in races and menus: the hottest game functions (bike physics and AI, track and model drawing, clipping, polygon setup, the menu sprite blitter, HUD text) run as native code instead of translated code, checked against the original instruction by instruction.
- Title screen: "RECOMPILED" instead of "FULL D3D VERSION".
- TOP 5 screen after a race: Continue can be pressed with a gamepad.
- Documentation reorganized: install, playing, troubleshooting and building from source.
Thanks to @JohanW1977 for their issue reportings
SHA-256
08d6d04fb1d8f11f3c04696776af792ed20e7509c2ab1fdbfce19f12165ad9d3 MotoRacer-macos-arm64.zip
69da5c4f7f72ef11d5d124f2167b39cf396458d93da84d06cd93263333b7fc0e MotoRacer-windows-x86_64.zip
cefdc2979ad945c464e968ab4baa85fd3ace8159de84b6ffa771cf4154e1833e MotoRacer-linux-x86_64.tar.xz
0.1.1
Packages contain the program and the build kit, it does not include the game's original assets. On first start the program asks for the GOG Moto Racer setup and builds the game code on your machine (a few minutes, once).
Updating from 0.1.0: replace the app or folder; the game code is rebuilt once, saves and settings are kept.
- macOS (Apple Silicon):
MotoRacer-macos-arm64.zip→MotoRacer.app - Windows x86_64:
MotoRacer-windows-x86_64.zip→MotoRacer\motoracer.exe - Linux x86_64 / Steam Deck:
MotoRacer-linux-x86_64.tar.xz→MotoRacer/motoracer
Install notes per system: README · website
Changes since 0.1.0
- Cockpit view (F6): the windscreen reflection is drawn as a translucent highlight instead of a black shape (#1).
Pre-release 0.1.0
First Pre-release version.
Packages contain the program and the build kit, it does not include the game's original assets. On first start the program asks for the GOG Moto Racer setup and builds the game code on your machine (a few minutes, once).
- macOS (Apple Silicon):
MotoRacer-macos-arm64.zip→MotoRacer.app(right-click › Open the first time) - Windows x86_64:
MotoRacer-windows-x86_64.zip→MotoRacer\motoracer.exe - Linux x86_64 / Steam Deck:
MotoRacer-linux-x86_64.tar.xz→MotoRacer/motoracer
Includes the fixes for #1 (cockpit view), #2 (mouse offset) and #3 (intro zoom).