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BitmapData
Tatsuya Yokoda edited this page Feb 8, 2015
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1 revision
void setup()
void update()
bool transparent()
float width()
void width(float value)
float height()
void height(float value)
//void applyFilter(BitmapData* sourceBitmapData, Rectangle* sourceRect, ofPoint* destPoint, BitmapFilter filter)
BitmapData clone()
//Object compare(BitmapData* otherBItmapData)
//copyChannel()
//copyPixels()
void dispose()
//void draw(IBitmapDrawable source, Matrix matrix = NULL, ColorTransform colorTransform = NULL, string blendMode = NULL, Rectangle* clipRect = NULL, bool smoothing = false)
void draw(ofImage& source)
void fillRect(Rectangle rect, int color)
void floodFill(int x, int y, int color)
//Rectangle* generateFilterRect(Rectangle* sourceRect, BitmapFilter filter)
int getPixel(int x, int y)
int getPixel32(int x, int y)
//ByteArray getPixels(Rectangle* rect)
//void setPixel(int x, int y, int color)
//hitTest()