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Stage
Tatsuya Yokoda edited this page Feb 8, 2015
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1 revision
static Stage* instance()
static void clear()
void setup()
void update()
void draw()
int stageWidth()
int stageHeight()
int mouseX()
int mouseY()
InteractiveObject* focus()
DisplayObject* topMostHitDisplayObject()
DisplayObject* topMostHitDisplayObjectPrev()
InteractiveObject* topMostHitInteractiveObject()
InteractiveObject* topMostHitInteractiveObjectPrev()
DisplayObject* getMostHitDisplayObject(int x, int y)
void priority(ofEventOrder value)