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Tatsuya Yokoda edited this page Feb 8, 2015 · 1 revision

display/Stage

static Stage* instance()  
static void clear() 

void setup()  
void update()
void draw()  

int stageWidth()  
int stageHeight()  

int mouseX()  
int mouseY()  

InteractiveObject* focus() 
DisplayObject* topMostHitDisplayObject()
DisplayObject* topMostHitDisplayObjectPrev()
InteractiveObject* topMostHitInteractiveObject()
InteractiveObject* topMostHitInteractiveObjectPrev()
DisplayObject* getMostHitDisplayObject(int x, int y)

void priority(ofEventOrder value)
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